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Lead Animator job

Posted: June 14, 2006
CG JOBS
subject: Lead Animator , BioWare Corp.

BioWare Corp. is looking for Lead Animator
Starting Date: Immediate , duration - permanent

Job details: BioWare Austin is in search of a Lead Animator for BioWare's first Massively Multiplayer Online game studio located in Austin, Texas. The candidate must have at least 3 years experience in animation for games, and a strong understanding of the fundamentals of traditional animation. The candidate must also have experience with prototyping animation systems, building the technical pipeline for animation implementation, directing and editing mo-cap, and directing and inspiring a team of highly talented individuals.


Requirements: Various degrees of education and experience will be considered provided the candidate\'s application demonstrates the following requirements:
Post secondary program in 2D/3D animation is preferred.
Experience with a mo-cap, mo-cap production pipeline including planning and managing a mocap shoot
5 years of game development experience with one or more shipped game titles.
Expert technical knowledge of 3D Studio Max.

Duties
Develop all in-engine animation assets.
Prototype rigging, skinning, and implement systems to enhance animation pipeline.
Development of the overall 3D animation creation pipeline from process to evaluation of needed tools
Direct others to animate dynamic, believable and appealing characters.
Be fully responsible for a body of work, seeing it through to completion, in a timely manner, and to the highest quality possible.
As a member of a team, you must be able to both give and receive critiques on in-engine animation work. Ensure work is executed at highest quality possible across the team.
Management of a team including internal and external resources
Clearly communicate your progress to your supervisor, and work with the team to achieve animation excellence.

Skills / Abilities / Knowledge / Personal Suitability
Ability to bring visual excellence to a game engine.
Plan the production schedule for a team to complete large body of work.
Ability to direct others to achieve visual excellence on time and on budget.
Knowledge of directing Motion Capture an asset.
Must be able to lead in a team environment, and be able to give progress updates.
Insight into animation pipeline and game engine implementation an asset.
An understanding of human and animal anatomy is an asset.
Passion for animation and gaming is required.

Visit here for portfolio and application requirements

http://www.bioware.com/bioware_info/jobs/positions/austin_lead_animator.html
Location: Austin
TX
USA

email - ArtistJobsAustin@bioware.com
web site - http://www.bioware.com/bioware_info/jobs/
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