Maya: alpha channel question
Posted: June 15, 2006
Post subject: Maya: alpha channel question
Post subject: Maya: alpha channel question
Hm... Okay I have a TGA. It's basically some white labels for buttons. It has an alpha channel, but unlike my other buttons that had a black texture... these ones with a white texture don't show up.
From the image File I added File.outAlpha > Projection.Image.R/G/B and that made it show up. BUT now it only shows up as black. =P
The big question in my mind, is that this works with other buttons where the button decal is black, but when the button decal is white it frick'n pukes.
So I'm assuming that it's just using the Alpha channel at this point for the color
From the image File I added File.outAlpha > Projection.Image.R/G/B and that made it show up. BUT now it only shows up as black. =P
The big question in my mind, is that this works with other buttons where the button decal is black, but when the button decal is white it frick'n pukes.
So I'm assuming that it's just using the Alpha channel at this point for the color
Posted: June 16, 2006
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But actually you have to see something
I think that you are plugin the alpha into the colors
Does the projection have no alphaSlot?
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Posted: June 16, 2006
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Not really, it just hooks up File.outColor > Projection.Image by default
Posted: June 16, 2006
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But i would think there is an outAlpha also
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Posted: June 16, 2006
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File.outAlpha doesn't have any logical place to hookup that I saw
Posted: June 16, 2006
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I mostly only use projectionMapping for gradients
I see an alphaGain here in the projectionNode
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I see an alphaGain here in the projectionNode
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Posted: June 16, 2006
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AlphaGain? lemmie hook up that one and I'll tell you what spits out
Posted: June 17, 2006
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And i see an outAlpha from that projectionNode
Thats what you have to use
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Thats what you have to use
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Posted: June 17, 2006
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Just to clarify, in the alpha channel what's WHITE is visible, and BLACK is masked...
Posted: June 17, 2006
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In the alphaChannel that is
For transparency, its what white is transparent, and black is opaque
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For transparency, its what white is transparent, and black is opaque
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Posted: June 17, 2006
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Ah, I had it right the first time
Okay, I hooked File.outAlpha > Projection.Alpha Gain... lets render and see =]
Okay, I hooked File.outAlpha > Projection.Alpha Gain... lets render and see =]
Posted: June 17, 2006
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And you have to hook up outAlpha aswell
I mean to the transparency
Of the actual shader
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I mean to the transparency
Of the actual shader
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Posted: June 17, 2006
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okay now it seems to say "fuck you" and ignores the projection. =P
And tiles across the geometry
And tiles across the geometry
Posted: June 17, 2006
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Does it tile around the area or within ?
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Posted: June 17, 2006
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Within
Each button
Instead of within the projection
I've deleted the 2DProjection node and I'm going to try that =]
Each button
Instead of within the projection
I've deleted the 2DProjection node and I'm going to try that =]
Posted: June 17, 2006
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Hmm thats unexpected
It doesnt ignore the projection, it would have to use uv then
So you see the complete texture within every button ?
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It doesnt ignore the projection, it would have to use uv then
So you see the complete texture within every button ?
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Posted: June 17, 2006
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First of all if you don't need tiling, turn it off
WrapU wrapV
Then everything else get the default color so make it black
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WrapU wrapV
Then everything else get the default color so make it black
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