Lead Environment Artist job
Posted: June 16, 2006
Post subject: Lead Environment Artist
Post subject: Lead Environment Artist
subject: Lead Environment Artist , Z-Axis / Activision
Z-Axis / Activision is looking for Lead Environment Artist
duration - Full Time
Job details: Lead Environment Artist Z-Axis Games is looking for a talented Lead Environment Artist.
The lead environment artist will manage the construction of run-time game environments and oversee a team of artists.
Responsibilities include:
Collaborating with the art leads to address all issues relating to the construction of game environments.
Helping to create an efficient pipeline and working to improve, streamline and simplify processes.
The lead will proactively seek best practices solutions for creating cutting edge game assets and disseminating this information to the team.
The lead is also responsible for setting and maintaining the aesthetic and technical quality bar.
Experience:
The ideal candidate will have at least 4-5 years experience in an environment artist role having demonstrated the ability to create realistic and visually compelling environments.
Environment artists should have an expert knowledge of Photoshop, Maya and experience creating next-gen textures using normal maps with diffuse, specular, and other effects channels.
Environment artists should also have a strong understanding of next-gen shaders.
Console experience and extensive knowledge of modular construction, Z-Brush and lighting is a big plus.
Leadership and management experience is also a plus.
In addition to being an exceptionally talented artist the lead should also:
Cultivate a harmonious and cohesive team, inspire the cooperation and confidence of others, and promote the common purpose of the project.
Train individuals to work together to stay on task and accurately communicate their progress. Encourage a communication pipeline that focuses on collaboration, quality and timeliness.
Resolve scheduling and aesthetic discrepancies promptly and professionally with the art leads, design team and art production staff.
Act as a mentor to less experienced team members and provide them with support. Encourage these team members and instruct them in areas that provide artistic and professional development.
Work with art leads and development directors to keep artists on task. Assist in re-balancing workloads to hit milestones as necessary.
Proactively explore art creation methods that streamline workflow, sharing these discoveries with your team in an effort to continually improve pipeline efficiency and simplicity.
Location: Foster City, CA, United States
Contact info:
To apply for this position, please visit:
http://activision.taleo.net/servlets/CareerSection?art_ip_action=FlowDispatcher&flowTypeNo;=13&pageSeq;=2&reqNo;=10640&art;_servlet_language=en&csNo;=10020
_________________
CG jobs
3d modeling jobs
Z-Axis / Activision is looking for Lead Environment Artist
duration - Full Time
Job details: Lead Environment Artist Z-Axis Games is looking for a talented Lead Environment Artist.
The lead environment artist will manage the construction of run-time game environments and oversee a team of artists.
Responsibilities include:
Collaborating with the art leads to address all issues relating to the construction of game environments.
Helping to create an efficient pipeline and working to improve, streamline and simplify processes.
The lead will proactively seek best practices solutions for creating cutting edge game assets and disseminating this information to the team.
The lead is also responsible for setting and maintaining the aesthetic and technical quality bar.
Experience:
The ideal candidate will have at least 4-5 years experience in an environment artist role having demonstrated the ability to create realistic and visually compelling environments.
Environment artists should have an expert knowledge of Photoshop, Maya and experience creating next-gen textures using normal maps with diffuse, specular, and other effects channels.
Environment artists should also have a strong understanding of next-gen shaders.
Console experience and extensive knowledge of modular construction, Z-Brush and lighting is a big plus.
Leadership and management experience is also a plus.
In addition to being an exceptionally talented artist the lead should also:
Cultivate a harmonious and cohesive team, inspire the cooperation and confidence of others, and promote the common purpose of the project.
Train individuals to work together to stay on task and accurately communicate their progress. Encourage a communication pipeline that focuses on collaboration, quality and timeliness.
Resolve scheduling and aesthetic discrepancies promptly and professionally with the art leads, design team and art production staff.
Act as a mentor to less experienced team members and provide them with support. Encourage these team members and instruct them in areas that provide artistic and professional development.
Work with art leads and development directors to keep artists on task. Assist in re-balancing workloads to hit milestones as necessary.
Proactively explore art creation methods that streamline workflow, sharing these discoveries with your team in an effort to continually improve pipeline efficiency and simplicity.
Location: Foster City, CA, United States
Contact info:
To apply for this position, please visit:
http://activision.taleo.net/servlets/CareerSection?art_ip_action=FlowDispatcher&flowTypeNo;=13&pageSeq;=2&reqNo;=10640&art;_servlet_language=en&csNo;=10020
_________________
CG jobs
3d modeling jobs