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Lead Character Artist job

Posted: June 21, 2006
CG JOBS
subject: Lead Character Artist , Flying Lab Software

Flying Lab Software is looking for Lead Character Artist
duration - Full Time

Job details: Lead Character Artist We are seeking a veteran character artist with some management experience to make our swashbuckling pirate characters the best they can be. Our avatars are extensively customizable by players and use normal maps, gloss maps, and dynamic self-shadowing for a great look that you can take to the next level. You'll develop our character modeling team and spend the majority of your time in hands-on art production, working closely with our Art Director and Technical Art Director to create gorgeous run-time game characters. You will set the aesthetic and technical bar for the character art team.

Duties and Responsibilities:

Works closely with the Art Director to establish the aesthetic and technical standards for character art on the project.
Leads by example. Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
Makes a significant direct contribution to the creation of character art.
Partners closely with the TD and Lead Animator to deliver an efficient and stable art pipeline.
Communicates technical guidelines for character art creation and runtime implementation to the team.
Establishes a well-organized, focused work environment for the character art team.
Manages, mentors and coaches staff, including one-on-one meetings with all direct reports.
Recognizes and develops talent on the team.
Supervise regular team meetings.
Works with Art Director and production team to set key milestones for the team.
Resolves timeline and artistic discrepancies promptly and professionally with the Art Director and the production team.
Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.
Works with the team leads and company recruiters to build an outstanding team of Character Artists for the project. This includes participating in the recruiting interviewing and testing of potential new Character Artists.
Perform special projects as assigned.

Requirements:

A reel demonstrating outstanding 3d modeling, texturing skills.
A traditional art portfolio exhibiting exceptional skill in the following areas: sculpting, figure drawing, painting, as well as a demonstrated understanding of human and animal anatomy.
A minimum of five years experience in computer gaming or related field, creating 3d character art.
Demonstrated expertise working with Mayas modeling / texturing / lighting tools is required.
Expertise in the use of software development tools used in the creation character art.
Good overall understanding of 3D computer graphics (modeling, texturing, lighting and rendering)
Strong knowledge of character rigging / weighting.
Prior experience leading a team of artists is strongly preferred.
A significant contribution as a character artist on at least two games strongly preferred.
Excel as a team player and strive to maximize team/department performance
Demonstrated ability to supervise the work of a creative team.
Excellent organizational, communication, and interpersonal skills.
Ability to prioritize ones own tasks and tasks of others.
Outstanding coaching and motivational skills
Must be responsive to deadlines and work well under pressure.
Demonstrated ability to mentor less experienced artists.

Location: Seattle, WA, United States

Contact info:
Flying Lab Software
1905 Queen Anne Ave. N Suite 300
Seattle, WA 98109

http://www.flyinglab.com/
E-mail: jobs@flyinglab.com
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