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3ds max: Select ID doesn't work

Posted: June 22, 2006
Nikollas
Anyone know why Select ID wouldn't work?
Cause this has happened in the past five things I've made, and it's ridiculously annoying.
Posted: June 22, 2006
Collar
Are you using 3dsmax?
Posted: June 22, 2006
Nikollas
Yeap
Posted: June 23, 2006
Collar
Oh, well thats the problem
Posted: June 23, 2006
Nikollas
I... see.
Posted: June 23, 2006
Collar
Im jus hatin, ignore me
Posted: June 23, 2006
Nikollas
Ah, alright. Yeah, I really need to switch to Blender.
Posted: June 23, 2006
Collar
I just saw some movie made from open source apps
Not too bad
Posted: June 23, 2006
Nikollas
I actually do all my actual model making in Milkshape
Then import and tweak
Posted: June 23, 2006
Collar
Oh jesus christ milkshape
Lol
Posted: June 23, 2006
Nikollas
Haha, It's simple.
Posted: June 23, 2006
Collar
Simply horrible
Http://www.elephantsdream.org/
I think they mainly used blender in this
Max is good but, i don't use it so i can't help ya
Posted: June 23, 2006
Nikollas
That's neat.
Posted: June 23, 2006
Reid6754
Haha
Lol
People still use milkshape?
Posted: June 23, 2006
Nikollas
I don't make very complicated stuff, Heh.
It's all stationary.
Still, I'd like to know how to apply materials. I'm obviously doing something horribly wrong.
Posted: June 24, 2006
Collar
You should be able to select the face or object and drag the material or something
Posted: June 24, 2006
Nikollas
Drag?
I'll try that.
Posted: June 24, 2006
Collar
Or, there should be an icon near the top that says assign material to object
Try that
Posted: June 24, 2006
Nikollas
Yeah, I do that, and it auto assigns ID 2
It's weird.
Posted: June 24, 2006
Collar
Did you click the id number you want to use?
Posted: June 24, 2006
Nikollas
Ayep, even when I use the little "Select ID" box and switch it to 5, it auto sets it back to 2
Very odd.
Posted: June 24, 2006
Derek
Well, select ID is just that...you would select all the 5 ID and change nothing
Try the one above it Wink
Posted: June 24, 2006
Nikollas
Under Face --> Material?
Yeah, that seems to not effect it at all.
It just goes blank.
Posted: June 24, 2006
Derek
Try polygon
Posted: June 24, 2006
Nikollas
Still no luck
Posted: June 24, 2006
Derek
Use SET ID with the face selected
Posted: July 10, 2006
Nikollas
Right now, it's set to 5
I think there may be a problem with the material.
Posted: July 11, 2006
Derek
Using a multi/subobject material?
Posted: July 11, 2006
Nikollas
I believe so.
I'm using an avatar template for proper alignment, and using the Mat set that came with it.
Posted: July 11, 2006
Nikollas
I believe so.
I'm using an avatar template for proper alignment, and using the Mat set that came with it.
Posted: July 11, 2006
Derek
Ahhhh your UVWs are probably messed
Posted: July 12, 2006
Nikollas
Nah, I set the UVW map for the hair myself.
It works with the Set ID 2 that seems to take over everything, but not 5, which is the correct hair mat
Posted: July 12, 2006
Derek
Because that ID is probably whats mapped
Posted: July 12, 2006
Nikollas
And it has to be 5 to work :/
Now, what's the Box below the Set/Select ID portion?
Posted: July 12, 2006
Derek
Smoothing groups
Posted: July 12, 2006
Nikollas
Above that
Below Select ID, above the "Clear Selection" check box
Posted: July 12, 2006
Derek
Not sure
Normals I think
Posted: July 12, 2006
Nikollas
Humm
Normals?
Posted: July 12, 2006
Derek
Probably need to add an editmesh modifier and select the polys there and add the uvw on that
Posted: July 12, 2006
Nikollas
The Material Set ID 2 is working
It just isn't the right ID
And for some reason, it's reverting to that.
Alright, What I'm noticing in my textures that work
Is that underneath Select ID is a box that says No Name - (5)
But I have no clue how to trigger this.
Anyone happen to know even in the slightest what I'm talkin' about?
Also, is there any way to... attach faces to the back of faces?
Posted: July 13, 2006
Shawn Lancing
I'd go at it this way, duplicate the object (or just the face you want to "duplicate"), flip it, atach it again
Posted: July 13, 2006
Nikollas
Well, It's a cylinder
That I want to make into a bit of a donut.
Basically, I have an outer shell of hair, but when you look at it from the wrong angles, and see the interior, it's just black.
Posted: July 13, 2006
Shawn Lancing
Ah got you
Hm
Are you sure you want to atach the "new" face right to the back of the other one?
That would give it like a "half-tube" look?
Posted: July 13, 2006
Nikollas
Well, Full tube
I think, but yeah
I just want the texture to be on both sides of the face.
Posted: July 14, 2006
Shawn Lancing
Well a face is not two sided
There is no such thing as a true solid in 3d studio
Posted: July 14, 2006
Nikollas
Right, is there any way to convert it?
Posted: July 14, 2006
Shawn Lancing
A box for example consists of 6 faces
Turned outwards
Wich gives it a box look
Well it's not about converting it as much as making a set of faces
Turned the opposite way
Posted: July 14, 2006
Nikollas
So I basically need to remake the whole thing?
Posted: July 14, 2006
Shawn Lancing
I have an idea involving duplicating it and converting it to mesh/poly then select all and use "flip normals" or somehting like that
You need to select all the polys you want visible from both directions
(select the object, and then "submode"-polygon)
Afther this you need to use detach on those polys
Then duplicate the object you create with detach
Select the new object
Select all polys
And then use "flip"
(found a bit down in the menu with options for editing it)
This will make it visible from the other way
Now you need to select the first object
Then go into "submode"-poly, use attach to attach the second and the first object you detached
Posted: July 16, 2006
Shawn Lancing
I have an idea involving duplicating it and converting it to mesh/poly then select all and use "flip normals" or somehting like that
You need to select all the polys you want visible from both directions
(select the object, and then "submode"-polygon)
Afther this you need to use detach on those polys
Then duplicate the object you create with detach
Select the new object
Select all polys
And then use "flip"
(found a bit down in the menu with options for editing it)
This will make it visible from the other way
Now you need to select the first object
Then go into "submode"-poly, use attach to attach the second and the first object you detached
Posted: July 22, 2006
Nikollas
Duplicate = Clone?
Posted: July 22, 2006
Shawn Lancing
Yeah
Smile
But as copy
Not instance
This might screw up your'e smoothing groups
Not sure about that part
Posted: July 22, 2006
Nikollas
I don't think I have any
Posted: July 23, 2006
Shawn Lancing
Hehe well then it won't matter Smile
But for further use this may be a stupid technique, not sure if I did everything the easiest/smartest way
Posted: July 23, 2006
Nikollas
I won't be doing this again, I'll make sure it has a back next time
Posted: July 23, 2006
Shawn Lancing
Hehe Smile
Posted: July 23, 2006
Nikollas
Where's flip?
Posted: July 24, 2006
Shawn Lancing
It's found under "surface properties"
Posted: July 25, 2006
Nikollas
Thanks for your help with this *Laughs* I never woulda got that.
Now I just have to fight through getting the textures on again.
Posted: July 26, 2006
Shawn Lancing
Hehe np, so it did work out?
Posted: July 26, 2006
Nikollas
Yep, Perfectly
Posted: July 26, 2006
Shawn Lancing
Sweet Smile