3ds max: rigging problem
Posted: June 22, 2006
Post subject: 3ds max: rigging problem
Post subject: 3ds max: rigging problem
I have problem.. i connected my arms to a bone at the neck
But when i move the arms, the connector bone gets dislocated
Whats up with that?
But when i move the arms, the connector bone gets dislocated
Whats up with that?
Posted: June 22, 2006
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Did you add a "stop" in the shoulder so it isn't affected by the neck
Dunno if that works the same in max tough
Posted: June 22, 2006
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I don't know what a stop in max is...
Anyone good at this whole character thinger in max?
Anyone good at this whole character thinger in max?
Posted: June 23, 2006
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Did you create clavicles for arms?
And you would probably have to create another bone to which to link the clavicles something between the neck and chest bone..
And you would probably have to create another bone to which to link the clavicles something between the neck and chest bone..