Environment Artist job
Posted: June 23, 2006
Post subject: Environment Artist
Post subject: Environment Artist
subject: Environment Artist , FLW International LLC
FLW International LLC is looking for Environment Artist
Starting Date: asap , duration - permanent
Job details: The successful applicant will be joining a small strike team compromised of a Level Designer, Concept Artists and you and your peers. The team will work quickly to prove gameplay before going on to complete the level in its entirety OR will set up the level to be out-sourced. Creative freedoms will not compromised, rather, amplified as the look, quality and style of the game will be in the teams hands.
Required skills, experience and personal traits:
Four years minimum professional 3D artist experience
Minimum two shipped products (games, movies, television)
Extensive experience with mesh/UV skills, with specific focus on environmental assets (architecture/flora/terra)
Master Texture Painter
Solid understanding of 3D Art production processes/pipelines
Proven expertise in Maya, Z-Brush, Painter 9 and related tools
Professional maturity with a positive attitude and the ability to approach art development with objectivity
The ability to work within style established by Art Director
High level of motivation with the ability to communicate effectively in a team oriented culture
Location: San Rafael
California
United States
email - stevenwilliams@ameritech.net
_________________
CG jobs
3d modeling jobs
FLW International LLC is looking for Environment Artist
Starting Date: asap , duration - permanent
Job details: The successful applicant will be joining a small strike team compromised of a Level Designer, Concept Artists and you and your peers. The team will work quickly to prove gameplay before going on to complete the level in its entirety OR will set up the level to be out-sourced. Creative freedoms will not compromised, rather, amplified as the look, quality and style of the game will be in the teams hands.
Required skills, experience and personal traits:
Four years minimum professional 3D artist experience
Minimum two shipped products (games, movies, television)
Extensive experience with mesh/UV skills, with specific focus on environmental assets (architecture/flora/terra)
Master Texture Painter
Solid understanding of 3D Art production processes/pipelines
Proven expertise in Maya, Z-Brush, Painter 9 and related tools
Professional maturity with a positive attitude and the ability to approach art development with objectivity
The ability to work within style established by Art Director
High level of motivation with the ability to communicate effectively in a team oriented culture
Location: San Rafael
California
United States
email - stevenwilliams@ameritech.net
_________________
CG jobs
3d modeling jobs