Aerodynamics in car design?
Posted: July 10, 2006
Post subject: Aerodynamics in car design?
Post subject: Aerodynamics in car design?
How do I test the aerodynamics of my new concept car?
Posted: July 11, 2006
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No need for a windtunnel tho.. you could use a physx engine
Posted: July 11, 2006
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Carl Cates, yeah?
Just software?
Just software?
Posted: July 12, 2006
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It's also a hardware
PPU = physics processing unit
XSI 5 advanced supports Ageia PhysX actually
PPU = physics processing unit
XSI 5 advanced supports Ageia PhysX actually
Posted: July 12, 2006
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Oh that thing
Aegea
Or something
About 20k physics objects at one time eh?
Aegea
Or something
About 20k physics objects at one time eh?
Posted: July 12, 2006
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Ageia bought Meqon too
So they ought to be the best on the subject
40k boxes colliding simultaneously instead of 40 boxes
And alleviates CPU
Plus it simulates liquids , etc
Http://www.ageia.com/physx_in_action/tech_demos.html
Check both videos..
So they ought to be the best on the subject
40k boxes colliding simultaneously instead of 40 boxes
And alleviates CPU
Plus it simulates liquids , etc
Http://www.ageia.com/physx_in_action/tech_demos.html
Check both videos..
Posted: July 12, 2006
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Yeah i saw the movies
Of the thing
Of the thing
Posted: July 12, 2006
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The top simulates metal tearing
Posted: July 12, 2006
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Beh the benchmarks so far have been awful
Posted: July 12, 2006
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Like with the same amount of stuff but on their card - the game runs slower
Posted: July 12, 2006
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Hehe nice
I was thinking it would be difficult with benchmarks when there are no competitors
I was thinking it would be difficult with benchmarks when there are no competitors
Posted: July 13, 2006
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Cool
Realtime liquid simulation
Thats pretty damn awesome
Realtime liquid simulation
Thats pretty damn awesome
Posted: July 13, 2006
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Of course not... if it runs slower than on the cpu - you have a problem
Posted: July 13, 2006
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Really awsome realtime liquid.
nice!!!
nice!!!
Posted: July 13, 2006
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Imagine it'd be useful for simulating physics in a 3d animation scene
Instead of waiting ages
Instead of waiting ages
Posted: July 14, 2006
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Yeah it is
When you have the right world settings
When you have the right world settings
Posted: July 14, 2006
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But if you want a REALLY complex scene.. using the CPU will be slow anyway
Not talking about software limitations here.. just the vast hardware difference of PPU vs CPU
For that kind of calculation
Not talking about software limitations here.. just the vast hardware difference of PPU vs CPU
For that kind of calculation
Posted: July 16, 2006
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Only in theory
PPU does very little right now
PPU does very little right now
Posted: July 16, 2006
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Depends on what you use it for
Posted: July 16, 2006
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Show me one benchmark it does any good on
Heh
Besides their own Cell Factor
Nothing uses it efficiently right now
If at all even
ATI is aggressivly seeking their own GPU based solution.
Heh
Besides their own Cell Factor
Nothing uses it efficiently right now
If at all even
ATI is aggressivly seeking their own GPU based solution.
Posted: July 16, 2006
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You're talking about games
I said it could be used for 3d applications
I said it could be used for 3d applications
Posted: July 17, 2006
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I've only heard XSI announce it
But I don't believe it's implemented yet
If it has, there has been no testing of it yet
But I don't believe it's implemented yet
If it has, there has been no testing of it yet
Posted: July 17, 2006
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Only XSI 5 Advanced
No other apps so far
Ppu technology is in stage of infancy
No other apps so far
Ppu technology is in stage of infancy
Posted: July 17, 2006
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Right now it needs the game more so
Game market*
So they need a few killer titles
Or it won't go past infacy
Especially if ATI or nVidia can counter it
Game market*
So they need a few killer titles
Or it won't go past infacy
Especially if ATI or nVidia can counter it
Posted: July 18, 2006
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I doubt it will die off
This isn't some premature gimmick like Virtual Reality in 95
It will either live on in some form or another
Either as part of Nvidia/ATI Gpu's.. or as a function in SLI-solutions
Or Ageia will conquer that market
This isn't some premature gimmick like Virtual Reality in 95
It will either live on in some form or another
Either as part of Nvidia/ATI Gpu's.. or as a function in SLI-solutions
Or Ageia will conquer that market
Posted: July 18, 2006
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I'm not talking about physics acceleration in general
I'm speaking of Ageia
And their sucess
They need to justify now a reason to own a $200 physics card
I'm speaking of Ageia
And their sucess
They need to justify now a reason to own a $200 physics card
Posted: July 19, 2006
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Oh ok
Time will tell
But I remember people said the same thing when the voodoo came
Time will tell
But I remember people said the same thing when the voodoo came
Posted: July 21, 2006
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Gobbled up by Nvidia
Nvidia was one of the "babies" born out of the GPU generation
You are talking not just about Ageia specifically, but the concept and idea of a tertiary PPU
Whether it be in the form of Ageia... or Ageia bought up by Nvidia
Or ATI
did you see that documentary?
Nvidia was one of the "babies" born out of the GPU generation
You are talking not just about Ageia specifically, but the concept and idea of a tertiary PPU
Whether it be in the form of Ageia... or Ageia bought up by Nvidia
Or ATI
did you see that documentary?
Posted: July 21, 2006
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I haven't yet
I have the link bookmarked
Need more time first
I have the link bookmarked
Need more time first
Posted: July 21, 2006
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Time? you need about 1 hour
Posted: July 22, 2006
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For the PPU though I'd prefer ATI or nVidia
Posted: July 22, 2006
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To be exact 1 hour 13 minutes
They wouldn't have the same know-how that Meqon/Ageia has though..
The problem is that the PPU requires cooling
Both chips under one fan?
I would hope one of them just bought Ageia and assimilated it into a GPU :p
If they'd try it alone, without their experience, I know they'd just do it halfassed
They wouldn't have the same know-how that Meqon/Ageia has though..
The problem is that the PPU requires cooling
Both chips under one fan?
I would hope one of them just bought Ageia and assimilated it into a GPU :p
If they'd try it alone, without their experience, I know they'd just do it halfassed
Posted: July 22, 2006
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Or they could try to amass industrial experience from scratch (or do industrial espionage on ageia)
Posted: July 22, 2006
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ATI is showing off their capabilities at Computex
They are using Havok
They are using Havok
Posted: July 22, 2006
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Nothing beats Meqon
Those are just halfassed crossfire/sli solutions
Am I right?
Or is it a GPU doing both graphics and physics?
Because I've read that is gonna be more possible with Dx10
Those are just halfassed crossfire/sli solutions
Am I right?
Or is it a GPU doing both graphics and physics?
Because I've read that is gonna be more possible with Dx10
Posted: July 22, 2006
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I wouldn't call it half-assed yet
Posted: July 28, 2006
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Ati and nvidia will have the ability to run both physics and graphics on 1 gpu , or dedicate 1 gpu for physics specificly if in SLI
Posted: May 11, 2010
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In the car industry they have programs for that
Posted: July 30, 2011
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Hey, I think I'll try to be help and actually answer the question you asked. So you are going to need a physics engine, and assuming your an artist, it will have to be an engine that already exists inside an application. The only applications that I know of that will do what you want are game engines. Many engines have free/non-comercial versions, so I'm sure you could find one.
***NOTE***
Simulating aerodynamics is not standard in most physics engines, so before you down-load see if it supports what you need.
Other than coding a program yourself, I really can't see any other solution, but I hope you find it. And everyone else can continue a conversation that makes no sense to you
***NOTE***
Simulating aerodynamics is not standard in most physics engines, so before you down-load see if it supports what you need.
Other than coding a program yourself, I really can't see any other solution, but I hope you find it. And everyone else can continue a conversation that makes no sense to you