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3DS Max Character Rigger job

Posted: July 12, 2006
CG JOBS
subject: 3DS Max Character Rigger , Digital Dimension

Digital Dimension is looking for 3DS Max Character Rigger
Starting Date: Full-Time
Job details: Creates animation controls and surface deformations simulating an organic surface quality which is influenced by an underlying skeletal and muscular system. Creates "puppets" that are accurate, detailed and easily controlled by the Animators.

Responsibilities:
Works with the production team to create the desired animation controls and deformation qualities for an object or character.
Actively participates in making design and animation control solutions.
Monitors effectiveness of animation controls and deformations; makes adjustments as necessary throughout the production.
Takes direction from team and show lead.
Requirements: Three years experience in CG animation setup in a production environment preferred.
Knowledge of 3DS MAX strongly preferred. Must be fluent with Biped, Bones and IK/FK systems.
Thorough understanding of CG skeletal tools & principles.
Thorough understanding of anatomy & physiology.
Scripting or programming experience a plus.
Strong problem solving skills.
Must be able to work in a team, with strong communication skills & attention to detail, and able to take direction in a fluid, fast-paced production environment.
Location: Burbank
CA
USA

email - employment@digitaldimension.com
phone - 818 845 2866
address - 4100 W. Burbank Blvd, Ste 200

Burbank
CA
91505
USA
web site - http://www.digitaldimension.com
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