Artist, Characters (Console Title) job
Posted: July 16, 2006
Post subject: Artist, Characters (Console Title)
Post subject: Artist, Characters (Console Title)
subject: Artist, Characters (Console Title) , Monolith Productions
Monolith Productions is looking for Artist, Characters (Console Title)
duration - Full Time
Job details: Artist, Characters (Console Title) _Responsibilities
Responsible for designing, modeling, and texturing 3D character models.
Works closely with the Art Lead, Art Director, and Game Designer.
_Qualifications
Minimum of 2-year 2D/3D art degree with emphasis in character design.
Excellent communication, interpersonal, and organizational skills.
Ability to work well under pressure and deadlines.
Strong interest in computer games.
Must be proficient in one or more types of 3D software (Maya, 3D Studio Max, SoftImage). Maya is preferred.
Experience with high poly modeling, including work with Zbrush or similar technologies.
Prefer to have 3-4 years of industry experience including a shipped game.
_Items to Include in Portfolio Submissions
Images of 3D characters. It is also useful to include information about the characters like the number of polygons and how long it took from design to implementation. The original concept drawings are also very useful to display the translation of concept to game asset.
2D textures not applied to the geometry. Both digital painting and photo manipulation are skills valued in our prospective artists.
Location: Kirkland, WA, United States
Contact info:
Please apply at: http://www.lith.com/jobs.asp?j=art6
_________________
CG jobs
3d modeling jobs
Monolith Productions is looking for Artist, Characters (Console Title)
duration - Full Time
Job details: Artist, Characters (Console Title) _Responsibilities
Responsible for designing, modeling, and texturing 3D character models.
Works closely with the Art Lead, Art Director, and Game Designer.
_Qualifications
Minimum of 2-year 2D/3D art degree with emphasis in character design.
Excellent communication, interpersonal, and organizational skills.
Ability to work well under pressure and deadlines.
Strong interest in computer games.
Must be proficient in one or more types of 3D software (Maya, 3D Studio Max, SoftImage). Maya is preferred.
Experience with high poly modeling, including work with Zbrush or similar technologies.
Prefer to have 3-4 years of industry experience including a shipped game.
_Items to Include in Portfolio Submissions
Images of 3D characters. It is also useful to include information about the characters like the number of polygons and how long it took from design to implementation. The original concept drawings are also very useful to display the translation of concept to game asset.
2D textures not applied to the geometry. Both digital painting and photo manipulation are skills valued in our prospective artists.
Location: Kirkland, WA, United States
Contact info:
Please apply at: http://www.lith.com/jobs.asp?j=art6
_________________
CG jobs
3d modeling jobs