Animator job
Posted: July 16, 2006
Post subject: Animator
Post subject: Animator
subject: Animator , The Collective
The Collective is looking for Animator
duration - Full Time
Job details: Animator Job Summary:
Produce animation and contribute creatively to projects.
Job Responsibilities:
Creation of high standard key framed animation in a variety of styles
Collaborating with the Art and Design teams to help conceptualize character motions and abilities
As required, creating animation thumbnails for motion planning
Meeting production schedules and deadlines
Produce a weekly report listing Achievements (As) and Objectives (Os) every Monday morning using a standardized report format to your immediate supervisor
o The Achievements section should provide an accurate account of the progress made on his/her Objectives set from the previous week.
o The Objectives section should reflect scheduled tasks and meetings (set by supervisors) for the week ahead and other goals which may not be reflected in the schedule (such as unanticipated/unscheduled tasks or slipped Objectives from prior weeks).
Job Requirements:
Creative vision and passion for console and PC games.
Thorough understanding of animation fundamentals, including posing, timing and character weight.
Working knowledge of Maya and/or 3DstudioMax/Character Studio.
Skills:
Willing to accept direction and work well under pressure.
Pro Active and a desire to work with a team.
Excellent communication, interpersonal and organizational skills.
Pluses:
Strong animation and/or traditional art background (B.A. or equivalent degree preferred)
Modeling, texturing, and/or rigging experience.
Game design and/or creative writing experience.
Location: Newport Beach, ca, United States
Contact info:
1900 Quail St.
Newport Beach, CA 92660
http://www.f9e.com
Phone: 949-255-1900
Fax: 949-724-9664
E-mail: jobs@collectivestudios.com
_________________
CG jobs
3d modeling jobs
The Collective is looking for Animator
duration - Full Time
Job details: Animator Job Summary:
Produce animation and contribute creatively to projects.
Job Responsibilities:
Creation of high standard key framed animation in a variety of styles
Collaborating with the Art and Design teams to help conceptualize character motions and abilities
As required, creating animation thumbnails for motion planning
Meeting production schedules and deadlines
Produce a weekly report listing Achievements (As) and Objectives (Os) every Monday morning using a standardized report format to your immediate supervisor
o The Achievements section should provide an accurate account of the progress made on his/her Objectives set from the previous week.
o The Objectives section should reflect scheduled tasks and meetings (set by supervisors) for the week ahead and other goals which may not be reflected in the schedule (such as unanticipated/unscheduled tasks or slipped Objectives from prior weeks).
Job Requirements:
Creative vision and passion for console and PC games.
Thorough understanding of animation fundamentals, including posing, timing and character weight.
Working knowledge of Maya and/or 3DstudioMax/Character Studio.
Skills:
Willing to accept direction and work well under pressure.
Pro Active and a desire to work with a team.
Excellent communication, interpersonal and organizational skills.
Pluses:
Strong animation and/or traditional art background (B.A. or equivalent degree preferred)
Modeling, texturing, and/or rigging experience.
Game design and/or creative writing experience.
Location: Newport Beach, ca, United States
Contact info:
1900 Quail St.
Newport Beach, CA 92660
http://www.f9e.com
Phone: 949-255-1900
Fax: 949-724-9664
E-mail: jobs@collectivestudios.com
_________________
CG jobs
3d modeling jobs