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Senior Character Artist job

Posted: July 18, 2006
CG JOBS
subject: Senior Character Artist , BioWare Corp. Austin

BioWare Corp. Austin is looking for Senior Character Artist
duration - Full Time

Job details: Senior Character Artist BioWare Austin is seeking candidates for the position of Senior Character Artist to help deliver a high quality game to market. The Senior Character Artist is an individual contributor on the art team. This position creates complex 3D models and textures under the direction of the Lead Character Artist.

Responsibilities

Production of 3D character and creature assets for game.
Assisting the lead character artist in the evaluation of tools and processes.
Assisting the lead character artist in the management and review of externally created assets.
Participates in the design of products and performs some testing.
Works with designers, programmers and other personnel involved in the development of products.
As directed, interacts with peers or managers in other units/teams/projects and/or vendors.
Minimum education: University degree or vocational training in Art/Modeling.

Experience and Qualifications

3-5 years of experience modeling.
Two or more shipped game titles.
Z-Brush expertise required.
Able to identify and solve problems creatively without guidance.
Good verbal, written, and interpersonal communication skills.
Ability to work collaboratively in a team environment is required.
Time management and organizational skills are essential.
Excellent attention to detail is essential.
Proficiency with Microsoft Office preferred.
Preference towards applicants that exhibit:
o Technically savvy with strong problem solving skills.
o Some management experience of a team or outsource pipeline.
o Expert-level 3DSMAX users.

Portfolio Requirements

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. We would also like you to include your name in the subject line of your emailed application, as well as the competition number of the position(s) that you are applying for.
Please submit a portfolio, including some (or all) of the following:
3D portfolio
Modeling, texturing, and lighting applied to exterior architecture.
Modeling, texturing, and lighting applied to interior architecture and design.
Natural / organic environments.
Pluses:
Examples of the above in a low poly format.
Modeling, texturing, applied to scene prop objects.
Modeling, texturing, applied to the human figure, animals, or character designs.
Unwrapped textures applied to buildings, characters, and organics.
Effects animation both natural and fantastical.
Various animations applied to ambient objects and characters.
2D portfolio (no originals please)
Architectural rendering.
Color work and examples of tonal coordination.
Environmental design both interior and exterior.
Figure drawing.
Conceptual drawings applied to architecture, natural environments, props, etc.
Technical drawing.
How to apply
Please quote the following competition number in the subject line of your electronic application, or include in the cover letter of your mailed application:

06-Art-SCA-BWA-GAMA

To apply by email, send your resume and online portfolio to:

ArtistJobsAustin@bioware.com

Along with your submission, you MUST include a signed product submission agreement. You can fax it to: 780-439-6374

Our Jobs at Bioware page has information on how to apply and several other helpful resources. Our Product Submission Agreement (PSA) is available by following the link below.

Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. Only candidates being considered for interview will be contacted at this time.

Location: Austin, Texas, United States

Contact info:
7000 North Mopac
Suite 2004
Austin, Texas 78731
http://www.bioware.com/bioware_info/jobs/psa/psa_austin.html
E-mail: ArtistJobsAustin@bioware.com
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