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Senior Environmental Artist job

Posted: July 26, 2006
CG JOBS
subject: Senior Environmental Artist , Incinerator Studios

Incinerator Studios is looking for Senior Environmental Artist
duration - Full Time

Job details: Senior Environmental Artist
Position Summary:
Work with a growing team, creating high quality 3D environment models and textures for next-generation titles.

Essential Job Functions:
Model and texture real-time 3D next generation environments at various polycounts
Use proprietary tools to get assets into game environments
Work with programming staff to improve tools and development environment
Collaborate and work with Art Lead and other team members
Create high quality lighting models for different environment lighting effects
Build environment collision models for use in real-time physics engine

Education/Certification/Licensing:
Bachelor's (BA) degree from an accredited 4-year college or university or equivalent industry experience

Experience/Skills:
5+ years of relevant development experience
Candidate should have at least one shipped title to their credit
Must be fluent in either 3ds MAX or Maya, as well as Photoshop
Understanding of real-time modeling and texturing constraints, and the ability to work within them
Ability to translate concept and reference artwork into 3D game assets, efficiently and within game engine specifications
Able to work within a schedule and adapt quickly to changes
Traditional art skills and conceptual abilities are a plus
Experience with real-time shaders and applications is a plus

Sample art work required:
Samples of artwork online, CD, DVD or printed portfolio
Traditional artwork and concepts are a plus
3D models should show wireframe examples as well as final textured assets
Texture samples at final resolution (printed or digital)
All artwork should explain clearly what you did and what you were responsible for if part of a collaborative project

Location: Carlsbad, CA, United States

Contact info:
Please apply to your position of interest through THQ Career Center at the link below:
http://thq.kenexa.com/thq/cc/Home.ss
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