Xsi 5: Showing motion trajectory in xsi
Posted: August 09, 2006
Post subject: Xsi 5: Showing motion trajectory in xsi
Post subject: Xsi 5: Showing motion trajectory in xsi
Is there something like trajectories in 3ds Max in XSI?
I'm animating something that needs smooth circular motion and I need to see it in the process.
Thank you.
I'm animating something that needs smooth circular motion and I need to see it in the process.
Thank you.
Posted: August 09, 2006
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Well I know about ghosting but it doesn't give me the idea of how smooth is the animation.
I need a line showing the trajectory and it shows objects.
I need a line showing the trajectory and it shows objects.
Posted: August 10, 2006
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You can plot a curve from you animations.
Just select your object then do tools/plot/curve
Just select your object then do tools/plot/curve
Posted: August 10, 2006
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Thanks
it works but do I have to do it every time I change the animation?
Because the curve isn't changing when I change the animation.
it works but do I have to do it every time I change the animation?
Because the curve isn't changing when I change the animation.
Posted: August 10, 2006
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YES, you should
But if you press the Plot button with middle mouse button it will do your last command so it's quite fast.
But if you press the Plot button with middle mouse button it will do your last command so it's quite fast.
Posted: August 11, 2006
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Hehe
here are some lines from Xsi documentation:
Selecting the Ghosting Display Type
You can determines the appearance of the ghosted shapes for each animated object. By default, the object’s geometry is displayed as the ghost.
The display types use the current settings as defined in the Camera Display property editor, including fading and whether ghosts are drawn on top of the object.
To select the ghost display type
1. In an explorer, click the Visibility icon for an object to open its Visibility property editor.
2. In the Animation area, select an option from the Ghost Type list: Object, Point, Pose, Velocity, or Trail.
Trail is exaclty what you need.
So what is the conclusion?
the conclusion is RTFM
here are some lines from Xsi documentation:
Selecting the Ghosting Display Type
You can determines the appearance of the ghosted shapes for each animated object. By default, the object’s geometry is displayed as the ghost.
The display types use the current settings as defined in the Camera Display property editor, including fading and whether ghosts are drawn on top of the object.
To select the ghost display type
1. In an explorer, click the Visibility icon for an object to open its Visibility property editor.
2. In the Animation area, select an option from the Ghost Type list: Object, Point, Pose, Velocity, or Trail.
Trail is exaclty what you need.
So what is the conclusion?
the conclusion is RTFM
Posted: August 11, 2006
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Wow! Xsi is much cooler then I thought!
Many thanks!
Wow!!!
Many thanks!
Wow!!!