Next-Gen 3D Environment Artist job
Posted: September 08, 2006
Post subject: Next-Gen 3D Environment Artist
Post subject: Next-Gen 3D Environment Artist
subject: Next-Gen 3D Environment Artist ,
is looking for Next-Gen 3D Environment Artist
duration - Full Time
Job details: Next-Gen 3D Environment Artist This person will be creating architecture, props, and textures for next-generation titles.
Candidates will have 3+ years experience working as a production artist in the gaming industry and have an excellent understanding of how to construct high and low poly models, create and apply textures including normal maps, and assemble environments in 3D packages or game editors.
An interest in game, level, and spatial design is a significant plus.
The environment artist is responsible for overseeing all stages of the level creation process from interfacing with Design to final polish.
All candidates must submit a demo reel, CD or URL of recent work, which must be accompanied by a breakdown sheet specifically describing responsibilities for each sample.
Responsibilities:
Develop 3D props and modular environment models .
Develop textures and skins for models
Assist with other art tasks as assigned
Creating low-poly collision shells based on Design input
Qualifications:
3 years professional graphic arts experience in the videogame industry as a background/environment artist, and at least two shipped games, at least one of which must be for next-generation consoles.
Experience in modeling and texturing realistic environments.
General understanding of technical and artistic environments, especially in multiplatform videogame development.
Knowledgeable in Maya, 3DSMax, or similar tools for high and low poly modeling
Knowledgeable in Photoshop Zbrush
Ability to construct and elaborate on environments based on key reference or concepts
Experienced with managing polygon count and texture budgets
Ability to quickly master tools and development processes.
All-around experience with computer game technologies.
Strong passion for creating immersive, high quality videogames.
Excellent problem-solving and interpersonal communication skills.
Capable of working both as a member of a team, and individually with minimum supervision.
The ideal candidate will also have:
Experience working on next-gen projects in the videogame industry
Experience on Unreal engine
Experience working on AAA, shipped titles as a 3D artist
Concept design/illustration including lighting or color keys
Strong understanding of lighting principles and color theory.
Sample Work Required
Location: Lyon, France
Contact info:
Contacts:
Dominique Peyronnet at: dpeyronnet@wsg.fr
Instructions:
Please apply with cover letter, resume, and online portfolio/demo if applicable. Email only please, no phone calls.
We will contact only those applicants whose experience and skills we feel match our requirements.
http://www.wsg.fr
Phone: +33(0)472849888
Fax: +33(0)472849889
E-mail: dpeyronnet@wsg.fr
_________________
CG jobs
3d modeling jobs
is looking for Next-Gen 3D Environment Artist
duration - Full Time
Job details: Next-Gen 3D Environment Artist This person will be creating architecture, props, and textures for next-generation titles.
Candidates will have 3+ years experience working as a production artist in the gaming industry and have an excellent understanding of how to construct high and low poly models, create and apply textures including normal maps, and assemble environments in 3D packages or game editors.
An interest in game, level, and spatial design is a significant plus.
The environment artist is responsible for overseeing all stages of the level creation process from interfacing with Design to final polish.
All candidates must submit a demo reel, CD or URL of recent work, which must be accompanied by a breakdown sheet specifically describing responsibilities for each sample.
Responsibilities:
Develop 3D props and modular environment models .
Develop textures and skins for models
Assist with other art tasks as assigned
Creating low-poly collision shells based on Design input
Qualifications:
3 years professional graphic arts experience in the videogame industry as a background/environment artist, and at least two shipped games, at least one of which must be for next-generation consoles.
Experience in modeling and texturing realistic environments.
General understanding of technical and artistic environments, especially in multiplatform videogame development.
Knowledgeable in Maya, 3DSMax, or similar tools for high and low poly modeling
Knowledgeable in Photoshop Zbrush
Ability to construct and elaborate on environments based on key reference or concepts
Experienced with managing polygon count and texture budgets
Ability to quickly master tools and development processes.
All-around experience with computer game technologies.
Strong passion for creating immersive, high quality videogames.
Excellent problem-solving and interpersonal communication skills.
Capable of working both as a member of a team, and individually with minimum supervision.
The ideal candidate will also have:
Experience working on next-gen projects in the videogame industry
Experience on Unreal engine
Experience working on AAA, shipped titles as a 3D artist
Concept design/illustration including lighting or color keys
Strong understanding of lighting principles and color theory.
Sample Work Required
Location: Lyon, France
Contact info:
Contacts:
Dominique Peyronnet at: dpeyronnet@wsg.fr
Instructions:
Please apply with cover letter, resume, and online portfolio/demo if applicable. Email only please, no phone calls.
We will contact only those applicants whose experience and skills we feel match our requirements.
http://www.wsg.fr
Phone: +33(0)472849888
Fax: +33(0)472849889
E-mail: dpeyronnet@wsg.fr
_________________
CG jobs
3d modeling jobs