Environment Artist job
Posted: October 10, 2006
Post subject: Environment Artist
Post subject: Environment Artist
subject: Environment Artist , LucasArts
LucasArts is looking for Environment Artist
duration - Full Time
Job details: Environment Artist Job Purpose:
Conceptualize, model, texture and light run-time game environments which meet the aesthetic, creative and technical quality standards of Lucasarts. Mentors and sets the example to others.
Responsibilities:
Contributes all elements related to the creation of unique game environments.
Demonstrates superior artistic abilities and stylistic range.
Mastery of both high-poly and low-poly modeling techniques.
Create and apply exquisite textures, especially related to area of modeling specialty.
Contribute effectively within game pipeline / run-time constraints.
Demonstrate complete mastery of professional development software tools required for model and texture creation and implementation.
Take initiative to resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio.
Actively promote and communicate sound solutions to technical and design issues related to environment modeling.
Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities / limitations of these technologies as they relate to project goals.
Collaborate effectively with Art leads during art review sessions that results in the finest artistic look possible.
Act as a mentor and example to less experienced artists, providing them with support, guidance and instruction in areas that provide artistic and professional development.
Meet project deadlines / milestones, as set by project leads, and the production department.
Actively participate in team / department meetings.
Consistently exercises sound judgment in all areas of performance.
Qualifications:
A portfolio or reel demonstrating outstanding artistic abilities in the following areas: traditional art, 3D modeling, texturing and lighting abilities
BFA or equivalent experience strongly preferred.
Additional art skills in the following areas is also preferred:
o fine arts skills that demonstrate a command proportion and color theory
o Traditional sculpting
o Lighting
o Architecture
Three five titles and four years of professional experience working as a 3D modeler in computer gaming or a related field.
Strong technical aptitude related to 3D modeling tools and game engine technologies.
Complete command of Mayas modeling and texturing tools.
Expertise working in Photoshop
Demonstrated ability to work with a high degree of self-direction
Excellent organizational, communication and interpersonal skills.
Must be receptive to art direction and perform well within a collaborative team environment.
Must be responsive to deadlines and work well under pressure.
Willingness to work overtime when necessary.
To apply:
Please send a soft copy of your resume to LECwebresumes@lucasarts.com and apply online
http://www.lucasarts.com/jobs/application.htm to ensure your resume is submitted in our database. Be sure to fill out one of our submission release forms http://www.lucasarts.com/jobs/ along with your demo reel submission.
Demo reels can be submitted to:
Lucas Arts
ATTN: KATIE STOKES
One Letterman Dr.
San Francisco, CA 94129
Location: San Francisco, CA, United States
Contact info:
http://www.lucasarts.com/jobs/
_________________
CG jobs
3d modeling jobs
LucasArts is looking for Environment Artist
duration - Full Time
Job details: Environment Artist Job Purpose:
Conceptualize, model, texture and light run-time game environments which meet the aesthetic, creative and technical quality standards of Lucasarts. Mentors and sets the example to others.
Responsibilities:
Contributes all elements related to the creation of unique game environments.
Demonstrates superior artistic abilities and stylistic range.
Mastery of both high-poly and low-poly modeling techniques.
Create and apply exquisite textures, especially related to area of modeling specialty.
Contribute effectively within game pipeline / run-time constraints.
Demonstrate complete mastery of professional development software tools required for model and texture creation and implementation.
Take initiative to resolve art pipeline issues by researching, identifying and implementing solutions designed to streamline the art process and enhance productivity within the studio.
Actively promote and communicate sound solutions to technical and design issues related to environment modeling.
Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities / limitations of these technologies as they relate to project goals.
Collaborate effectively with Art leads during art review sessions that results in the finest artistic look possible.
Act as a mentor and example to less experienced artists, providing them with support, guidance and instruction in areas that provide artistic and professional development.
Meet project deadlines / milestones, as set by project leads, and the production department.
Actively participate in team / department meetings.
Consistently exercises sound judgment in all areas of performance.
Qualifications:
A portfolio or reel demonstrating outstanding artistic abilities in the following areas: traditional art, 3D modeling, texturing and lighting abilities
BFA or equivalent experience strongly preferred.
Additional art skills in the following areas is also preferred:
o fine arts skills that demonstrate a command proportion and color theory
o Traditional sculpting
o Lighting
o Architecture
Three five titles and four years of professional experience working as a 3D modeler in computer gaming or a related field.
Strong technical aptitude related to 3D modeling tools and game engine technologies.
Complete command of Mayas modeling and texturing tools.
Expertise working in Photoshop
Demonstrated ability to work with a high degree of self-direction
Excellent organizational, communication and interpersonal skills.
Must be receptive to art direction and perform well within a collaborative team environment.
Must be responsive to deadlines and work well under pressure.
Willingness to work overtime when necessary.
To apply:
Please send a soft copy of your resume to LECwebresumes@lucasarts.com and apply online
http://www.lucasarts.com/jobs/application.htm to ensure your resume is submitted in our database. Be sure to fill out one of our submission release forms http://www.lucasarts.com/jobs/ along with your demo reel submission.
Demo reels can be submitted to:
Lucas Arts
ATTN: KATIE STOKES
One Letterman Dr.
San Francisco, CA 94129
Location: San Francisco, CA, United States
Contact info:
http://www.lucasarts.com/jobs/
_________________
CG jobs
3d modeling jobs