Senior Character Artist job
Posted: October 16, 2006
Post subject: Senior Character Artist
Post subject: Senior Character Artist
subject: Senior Character Artist , CoolGameJobs.Com
CoolGameJobs.Com is looking for Senior Character Artist
duration - Indefinite
Job details: An experienced character modelers that will help make human
(and aliens) models come to life, across multiple game platforms and
for a variety of titles. Build skeletons to precise specification
-Create high-quality smooth skin deformations
-Model high-resolution morph targets for facial animation
-Design intuitive rigging solutions for hand-keyed and motion-captured animation
Qualifications:
MUST HAVE CREDITED INDUSTRY EXPERIENCE ON PUBLISHED CURRENT GEN CONSOLE GAME.
MUST HAVE CURRENT AUTHORIZATION TO WORK IN USA.
- Build skeletons to precise specification
- Create high-quality smooth skin deformations
- Model high-resolution morph targets for facial animation
- Design intuitive rigging solutions for hand-keyed and motion-captured animation
- ability to model clean, readily-animated seamless polygonal
characters from concept art
- must be comfortable with organic and mechanical characters
- must have expert-level proficiency in a production-quality tool,
such as 3DStudio Max, SoftImage, Motion Builder, Maya
Location: California, United States|Maryland, United States
email - joe@coolgamejobs.com
_________________
CG jobs
3d modeling jobs
CoolGameJobs.Com is looking for Senior Character Artist
duration - Indefinite
Job details: An experienced character modelers that will help make human
(and aliens) models come to life, across multiple game platforms and
for a variety of titles. Build skeletons to precise specification
-Create high-quality smooth skin deformations
-Model high-resolution morph targets for facial animation
-Design intuitive rigging solutions for hand-keyed and motion-captured animation
Qualifications:
MUST HAVE CREDITED INDUSTRY EXPERIENCE ON PUBLISHED CURRENT GEN CONSOLE GAME.
MUST HAVE CURRENT AUTHORIZATION TO WORK IN USA.
- Build skeletons to precise specification
- Create high-quality smooth skin deformations
- Model high-resolution morph targets for facial animation
- Design intuitive rigging solutions for hand-keyed and motion-captured animation
- ability to model clean, readily-animated seamless polygonal
characters from concept art
- must be comfortable with organic and mechanical characters
- must have expert-level proficiency in a production-quality tool,
such as 3DStudio Max, SoftImage, Motion Builder, Maya
Location: California, United States|Maryland, United States
email - joe@coolgamejobs.com
_________________
CG jobs
3d modeling jobs