Sr Artist / Character Artist job
Posted: November 10, 2006
Post subject: Sr Artist / Character Artist
Post subject: Sr Artist / Character Artist
subject: Sr Artist / Character Artist , Sony Computer Entertainment America Inc. (SCEA)
Sony Computer Entertainment America Inc. (SCEA) is looking for Sr Artist / Character Artist
duration - Full Time
Job details: Sr Artist / Character Artist Responsibilities::
Responsible for designing, as well as creating from concept, the highest quality 3D character models and textures.
Collaborate between animation, design, and programming to enhance a system, understanding technological issues and how they would relate to art and implementation.
Work with the Art Leads and Creative Director in defining Character quality standards, direction, design, and implementation.
Anticipate how characters will blend into game engines artistically and visually.
Work with Design, Animation, and World/Level Art disciplines to ensure the consistency and quality of all characters.
Take direction and feedback from Art Director, Art Lead, and Creative Director.
Works with colleagues, and other team members. Takes time to help others achieve their goals and assignments.
Skills:
Produce high quality characters whether high or low in polygon count.
Expert level texture painting and UV application skills.
Intimate knowledge and skill with Photoshop.
Skilled use in 3DSMax or Maya.
Working knowledge of Z-Brush.
Understanding of rigging and weighting characters in 3DS Max, or Maya.
Experience with character animation is also a plus.
Posses the skills to design/create from verbal descriptions, while working within technical limitations.
Understanding, and practical application of human proportions and anatomy.
Ability to draw from life, and can draw original content.
Great communication skills, and the ability to be a part of a team, clearly and effectively expresses verbal and written ideas.
Must have the drive to push ones self artistically and always want to improve skills.
Ability to perform a variety of tasks, often changing assignments on short notice. Willing to modify plans when necessary to meet a goal.
A self-starter who works well without close supervision and achieves goals beyond minimal levels of performance.
Has the ability and desire to learn new job-related information.
Takes personal satisfaction in performance and accomplishments.
Can maintain priorities and handles multiple tasks.
Stays abreast of changing situations to identify problems and opportunities.
Works in a wide range of artistic styles, and can maintain the appropriate style over the course of the project.
Qualifications:
Applicant would have a four year degree in art, and at least five years of work related experience.
Demonstrate a superior understanding of creating AAA-quality 2D and 3D art.
Possess excellent organizational, communication and interpersonal skills.
Have a strong understanding of games and game character design. Knowledge of console or PC game platform limitations should be excellent.
Must have an extensive fine art background and a strong understanding of the basic elements, principles, and practices of form, color, and design in two and three dimensions.
Location: Bend, OR, United States
Contact info:
Offering exceptional benefits including Medical, 401(k) with match of up to 4%, and Annual Bonus Program. For confidential consideration, please submit resumes via our website and reference jobcode: #GR10559.
Submit applications to the following website: http://www.us.playstation.com/jobs
Sony Computer Entertainment America
Principals only please. An EEO.
http://www.us.playstation.com/jobs
_________________
CG jobs
3d modeling jobs
Sony Computer Entertainment America Inc. (SCEA) is looking for Sr Artist / Character Artist
duration - Full Time
Job details: Sr Artist / Character Artist Responsibilities::
Responsible for designing, as well as creating from concept, the highest quality 3D character models and textures.
Collaborate between animation, design, and programming to enhance a system, understanding technological issues and how they would relate to art and implementation.
Work with the Art Leads and Creative Director in defining Character quality standards, direction, design, and implementation.
Anticipate how characters will blend into game engines artistically and visually.
Work with Design, Animation, and World/Level Art disciplines to ensure the consistency and quality of all characters.
Take direction and feedback from Art Director, Art Lead, and Creative Director.
Works with colleagues, and other team members. Takes time to help others achieve their goals and assignments.
Skills:
Produce high quality characters whether high or low in polygon count.
Expert level texture painting and UV application skills.
Intimate knowledge and skill with Photoshop.
Skilled use in 3DSMax or Maya.
Working knowledge of Z-Brush.
Understanding of rigging and weighting characters in 3DS Max, or Maya.
Experience with character animation is also a plus.
Posses the skills to design/create from verbal descriptions, while working within technical limitations.
Understanding, and practical application of human proportions and anatomy.
Ability to draw from life, and can draw original content.
Great communication skills, and the ability to be a part of a team, clearly and effectively expresses verbal and written ideas.
Must have the drive to push ones self artistically and always want to improve skills.
Ability to perform a variety of tasks, often changing assignments on short notice. Willing to modify plans when necessary to meet a goal.
A self-starter who works well without close supervision and achieves goals beyond minimal levels of performance.
Has the ability and desire to learn new job-related information.
Takes personal satisfaction in performance and accomplishments.
Can maintain priorities and handles multiple tasks.
Stays abreast of changing situations to identify problems and opportunities.
Works in a wide range of artistic styles, and can maintain the appropriate style over the course of the project.
Qualifications:
Applicant would have a four year degree in art, and at least five years of work related experience.
Demonstrate a superior understanding of creating AAA-quality 2D and 3D art.
Possess excellent organizational, communication and interpersonal skills.
Have a strong understanding of games and game character design. Knowledge of console or PC game platform limitations should be excellent.
Must have an extensive fine art background and a strong understanding of the basic elements, principles, and practices of form, color, and design in two and three dimensions.
Location: Bend, OR, United States
Contact info:
Offering exceptional benefits including Medical, 401(k) with match of up to 4%, and Annual Bonus Program. For confidential consideration, please submit resumes via our website and reference jobcode: #GR10559.
Submit applications to the following website: http://www.us.playstation.com/jobs
Sony Computer Entertainment America
Principals only please. An EEO.
http://www.us.playstation.com/jobs
_________________
CG jobs
3d modeling jobs