Lead Technical Artist job
Posted: November 17, 2006
Post subject: Lead Technical Artist
Post subject: Lead Technical Artist
subject: Lead Technical Artist , Sierra Online
Sierra Online is looking for Lead Technical Artist
duration - Full Time
Job details: Lead Technical Artist Sierra Online, Seattle Studio is looking for a Lead Technical Artist whose technical knowledge and artistic talent will ensure the success of our in-house artists and outsourcing partners. We are looking for an experienced candidate with a strong work ethic who is passionate about game art, tools, and asset pipelines.
Responsibilities:
Design and assist in developing tool/process solutions and asset pipelines for Artists and World Designers.
Proactively seek out inefficiencies and problems in existing asset pipelines and develop intuitive solutions.
Improve and enhance tools/processes throughout the project cycle.
Compose through an in-house FX editor stunning special effects and visuals
Assist programmers and designers in researching and developing new game features.
Collaborates with the programming team in setting poly budgets, texture limits, LOD thresholds and other art production guidelines.
Put new ideas/technologies/solutions into place and educate/train staff in tools and processes.
Work with programming team to develop advanced material shaders.
Assist in checking art content against technical guidelines prior to integration in the game.
Understand advantages and limitations of our technology, and develop strategies for maximizing performance.
Requirements:
Solid knowledge base and demonstrated ability in Discreet 3ds Max or equivalent 3D application.
Able to work comfortably with MAXScript.
Knowledge of advanced shader techniques.
Strong knowledge-base of a custom and/or commercial effects editor
Ability to develop content production pipelines and documents.
Demonstrate initiative and strong problem-solving skills.
2+ years experience in the game industry or 4+ years in 3D computer graphics industry.
Two or more shipped games.
Previous experience in online games a plus.
Willing to work on site in Issaquah, WA.
How to Apply:
Please submit your resume, cover letter, and online portfolio/demo reel via email to: globalstaffing@vugames.com with the subject: Technical Artist
Location: Issaquah, WA, United States
Contact info:
E-mail: globalstaffing@vugames.com
_________________
CG jobs
3d modeling jobs
Sierra Online is looking for Lead Technical Artist
duration - Full Time
Job details: Lead Technical Artist Sierra Online, Seattle Studio is looking for a Lead Technical Artist whose technical knowledge and artistic talent will ensure the success of our in-house artists and outsourcing partners. We are looking for an experienced candidate with a strong work ethic who is passionate about game art, tools, and asset pipelines.
Responsibilities:
Design and assist in developing tool/process solutions and asset pipelines for Artists and World Designers.
Proactively seek out inefficiencies and problems in existing asset pipelines and develop intuitive solutions.
Improve and enhance tools/processes throughout the project cycle.
Compose through an in-house FX editor stunning special effects and visuals
Assist programmers and designers in researching and developing new game features.
Collaborates with the programming team in setting poly budgets, texture limits, LOD thresholds and other art production guidelines.
Put new ideas/technologies/solutions into place and educate/train staff in tools and processes.
Work with programming team to develop advanced material shaders.
Assist in checking art content against technical guidelines prior to integration in the game.
Understand advantages and limitations of our technology, and develop strategies for maximizing performance.
Requirements:
Solid knowledge base and demonstrated ability in Discreet 3ds Max or equivalent 3D application.
Able to work comfortably with MAXScript.
Knowledge of advanced shader techniques.
Strong knowledge-base of a custom and/or commercial effects editor
Ability to develop content production pipelines and documents.
Demonstrate initiative and strong problem-solving skills.
2+ years experience in the game industry or 4+ years in 3D computer graphics industry.
Two or more shipped games.
Previous experience in online games a plus.
Willing to work on site in Issaquah, WA.
How to Apply:
Please submit your resume, cover letter, and online portfolio/demo reel via email to: globalstaffing@vugames.com with the subject: Technical Artist
Location: Issaquah, WA, United States
Contact info:
E-mail: globalstaffing@vugames.com
_________________
CG jobs
3d modeling jobs