Softimage Xsi: applying environment shader to a render pass
Posted: December 15, 2006
Post subject: Softimage Xsi: applying environment shader to a render pass
Post subject: Softimage Xsi: applying environment shader to a render pass
Hey
I'm try to create an environment by apply shader to
the default pass, here is what i did:
in the render tree node-->environment-->more
and i choose legacy day,and connect it to the
environment input of the scene material node
then from the render tool bar i go pass-edit- current
i select environment shader tab and click add
now i select the legacy day shader click ok and..
this is what i got.."this is an invalid preset type,please select a shader preset"
am I doing something wrong??
I'm try to create an environment by apply shader to
the default pass, here is what i did:
in the render tree node-->environment-->more
and i choose legacy day,and connect it to the
environment input of the scene material node
then from the render tool bar i go pass-edit- current
i select environment shader tab and click add
now i select the legacy day shader click ok and..
this is what i got.."this is an invalid preset type,please select a shader preset"
am I doing something wrong??
Posted: December 21, 2006
Post subject:
Post subject:
That is go pass-edit- current
i select environment shader tab and click add
But I don't advice you to use the legacy environment shaders they are old..