Sony PlayStation: Senior Technical Artist job
Posted: January 24, 2007
Post subject: Sony PlayStation: Senior Technical Artist
Post subject: Sony PlayStation: Senior Technical Artist
subject: Sony PlayStation: Senior Technical Artist , Sony Computer Entertainment America
Sony Computer Entertainment America is looking for Sony PlayStation: Senior Technical Artist
duration - Indefinite
Job details:
Sony PlayStation®: Senior Technical Artist
Santa Monica, California
Join the God of War team!
The Senior Technical Artist is expected to be the bridge between Artists and Engineers. Individuals in this role are pro-active problem solvers who demonstrate a strong sense of creativity and respect for aesthetics. Candidates can be from an Art, Design, Mathematics, Engineering or Science background; however they must demonstrate a comfort level in working with both art and science. Working with Programming/Technical staff the Senior Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.
Senior Technical Artists will be expected to understand how game-play and architecture issues can affect content creation and successfully develop workflows to compensate for such limitations on artistic content.
Responsibilities:
- Write scripts, expressions, and plug-ins to improve efficiency of various artist tasks.
- Schedule, manage, and develop workflows and tools for next-generation content creation.
- Help to research, define, and maintain the production pipeline and it's various processes and workflows.
- Track down problems in current pipeline, determine best course of action and implement solution.
- Help develop and implement various skeletal and facial systems, of varying complexity and limitation.
- Mentor and train other Technical Artists in areas of expertise.
Requirements:
- BS degree in Computer Science, Engineering, Graphic Art or a related field.
- At least 5+ years in computer generated art, preferably in game development.
- Work with production team in various stages of modeling, scene setup, animation at a very high level.
- Deep understanding of various scripting and programming languages (i.e., Mel, Python, C/C++, Maya API, Perl, Cg/HLSL Shaders).
- Intimate knowledge of one or more 3D packages, Maya preferred.
Understanding:
- Compression, computer/game hardware, next generation hardware, particle systems, character skeletons, image manipulation tools, command line systems, inverse and forward kinematics, shader systems, lighting, Maya
- Very strong knowledge of the following Real Time systems: Rendering, dynamics, Animation Blending.
For confidential consideration, please submit resumes via our website and reference jobcode: #SF10837.
Submit resume at:
www.us.playstation.com/jobs
Sony Computer Entertainment America
Principals only please. An EEO.
Location: Santa Monica, California, United States
_________________
CG jobs
3d modeling jobs
Sony Computer Entertainment America is looking for Sony PlayStation: Senior Technical Artist
duration - Indefinite
Job details:
Sony PlayStation®: Senior Technical Artist
Santa Monica, California
Join the God of War team!
The Senior Technical Artist is expected to be the bridge between Artists and Engineers. Individuals in this role are pro-active problem solvers who demonstrate a strong sense of creativity and respect for aesthetics. Candidates can be from an Art, Design, Mathematics, Engineering or Science background; however they must demonstrate a comfort level in working with both art and science. Working with Programming/Technical staff the Senior Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.
Senior Technical Artists will be expected to understand how game-play and architecture issues can affect content creation and successfully develop workflows to compensate for such limitations on artistic content.
Responsibilities:
- Write scripts, expressions, and plug-ins to improve efficiency of various artist tasks.
- Schedule, manage, and develop workflows and tools for next-generation content creation.
- Help to research, define, and maintain the production pipeline and it's various processes and workflows.
- Track down problems in current pipeline, determine best course of action and implement solution.
- Help develop and implement various skeletal and facial systems, of varying complexity and limitation.
- Mentor and train other Technical Artists in areas of expertise.
Requirements:
- BS degree in Computer Science, Engineering, Graphic Art or a related field.
- At least 5+ years in computer generated art, preferably in game development.
- Work with production team in various stages of modeling, scene setup, animation at a very high level.
- Deep understanding of various scripting and programming languages (i.e., Mel, Python, C/C++, Maya API, Perl, Cg/HLSL Shaders).
- Intimate knowledge of one or more 3D packages, Maya preferred.
Understanding:
- Compression, computer/game hardware, next generation hardware, particle systems, character skeletons, image manipulation tools, command line systems, inverse and forward kinematics, shader systems, lighting, Maya
- Very strong knowledge of the following Real Time systems: Rendering, dynamics, Animation Blending.
For confidential consideration, please submit resumes via our website and reference jobcode: #SF10837.
Submit resume at:
www.us.playstation.com/jobs
Sony Computer Entertainment America
Principals only please. An EEO.
Location: Santa Monica, California, United States
_________________
CG jobs
3d modeling jobs