3ds Max: exploding scatter obj.
Posted: January 26, 2007
Post subject: 3ds Max: exploding scatter obj.
Post subject: 3ds Max: exploding scatter obj.
i have a scatter object with 2000 elements. i want to explode its diffrent elements but leave the stack (flex, vol. selecet) as it is for each new exploded object.
that way each new object will have its own flex mod. and will not act exactly the same as the others.
hope i got the idea throu.
can this be done?
with a little help from my friends
that way each new object will have its own flex mod. and will not act exactly the same as the others.
hope i got the idea throu.
can this be done?
with a little help from my friends
Posted: January 26, 2007
Post subject:
Post subject:
May be through some scripting.
Or by using particles instead of scattering compound object.
Can't you apply the modifiers after you explode the object?