Softimage Xsi: Shaders + particles bug
Posted: January 31, 2007
Post subject: Softimage Xsi: Shaders + particles bug
Post subject: Softimage Xsi: Shaders + particles bug
Hello all
I've got a scene with particles with bubbles sprites on its, and the Toon_ink shader on the camera. When the particles is not visible (because the particles begin to simulate to another frame)
the render it's rigth:) , but when mental ray (3, I used XSI 2.01)must calculate the Toon_Ink shader and the particles, the Toon_Ink shader became a strange box wireframe.:annoyed:
Someone have my same problem?
Thanks in advise to all
I've got a scene with particles with bubbles sprites on its, and the Toon_ink shader on the camera. When the particles is not visible (because the particles begin to simulate to another frame)
the render it's rigth:) , but when mental ray (3, I used XSI 2.01)must calculate the Toon_Ink shader and the particles, the Toon_Ink shader became a strange box wireframe.:annoyed:
Someone have my same problem?
Thanks in advise to all