3ds Max: Shadow Casting on DustDevil plugin
Posted: January 31, 2007
Post subject: 3ds Max: Shadow Casting on DustDevil plugin
Post subject: 3ds Max: Shadow Casting on DustDevil plugin
Hello everybody !
It seems that DustDevil (Blur Studio free plugin) is the perfect plugin to make high density cloud with not much time rendering...
I only have one problem : i don't understand how shadows
behave in this plugin! I made a lot of tries (really) and i can't
change the color of the part of the cloud witch is non illuminated... nor see the effect of self shadow casting...
Although i put 2 lights in top of it (one with map shadow and the other with raytracing) there is still no effect !
If someone have an answer on the use of this great free plugin, it would be great...
Note that DustDevil seems to be the new version of FireStorm plugin.
Thanks!
It seems that DustDevil (Blur Studio free plugin) is the perfect plugin to make high density cloud with not much time rendering...
I only have one problem : i don't understand how shadows
behave in this plugin! I made a lot of tries (really) and i can't
change the color of the part of the cloud witch is non illuminated... nor see the effect of self shadow casting...
Although i put 2 lights in top of it (one with map shadow and the other with raytracing) there is still no effect !
If someone have an answer on the use of this great free plugin, it would be great...
Note that DustDevil seems to be the new version of FireStorm plugin.
Thanks!