3ds Max: Scaling bipes with links amd without loosing produc
Posted: February 06, 2007
Post subject: 3ds Max: Scaling bipes with links amd without loosing produc
Post subject: 3ds Max: Scaling bipes with links amd without loosing produc
Hi ... I have a problem that has irritated me for two years or more so please help me :wavey:
othen when i Import a character/biped to another scene, then it is not in the correct scale aspect... its to big or to small :thumbsdow
and offcause there is a lot of shit linked to the biped like eyes, sun glasses, watch etc...
and i want to scale the hole shit...
In the Character Studio Help file it says: scale it in this way ::: Figure Mode > Heigth
I've made the mainmesh and the biped as small.... now my producual maps is ****ed up, my shag hair is ****ed up, an all the object I've linked to the biped is also ****ed up...
Then I try another thin... the "Rescale World unit" in Utilities > more...
and that fing sucks to :surprised
I'm f***** depressed, please help me ...any ideers or advice for future setups that does it easyer to scale that poo ???? !! :drool:
othen when i Import a character/biped to another scene, then it is not in the correct scale aspect... its to big or to small :thumbsdow
and offcause there is a lot of shit linked to the biped like eyes, sun glasses, watch etc...
and i want to scale the hole shit...
In the Character Studio Help file it says: scale it in this way ::: Figure Mode > Heigth
I've made the mainmesh and the biped as small.... now my producual maps is ****ed up, my shag hair is ****ed up, an all the object I've linked to the biped is also ****ed up...
Then I try another thin... the "Rescale World unit" in Utilities > more...
and that fing sucks to :surprised
I'm f***** depressed, please help me ...any ideers or advice for future setups that does it easyer to scale that poo ???? !! :drool: