3ds Max: Only One
Posted: March 29, 2007
Post subject: 3ds Max: Only One
Post subject: 3ds Max: Only One
Sorry for the duplication but due to the limited size of this site, I wrote my questions: Thanks.
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1) Lights > Absolute Map Bias
2) Cameras > FOV Direction flyout
3) Cameras > Multi-Pass Motion Blur > Normalize Weight
4) Cameras > Multi-Pass Depth of Field > Focal Depth
5) Optimize Modifier > Auto Edge
6) Multi-Res Modifier > Multiple Normals Per Vertex
7) Multi-Res Modifier > Crease Angle
Skin Modifier > Display Rollout > Show All Gizmos
9) Skin Modifier > Parameters > Absolute/Relative
10) Skin Modifier > Gizmos > Paste
11) Skin Modifier > Advance Parameters > Rigid Vertices
12) MeshSmooth > Local Control > Smoothness
13) Render Scene Dialog > Aperture Width
14) Editable Mesh > Planar Thresh
15) NURBS > Chamfer Curve > Length 1/2
16) NURBS > U Loft Surface > Reverse
19) NURBS > 2 Rail Sweep Surface > Sweep Scale
20) Rendering Effects > Blur > Blur Parameters Rollout > Pixel Selections > Feather Radius
22) Environment > Volume Fog > Step Size
22) Environment > Volume Fog > Max Steps
23) Rendering menu > Video Post > Video Post window > Select a Contrast Filter. > Video Post toolbar > Edit Current Event > Setup > Absolute/Derived
22) Video Post > L - M - Hue - Axial Transparency
23) Track View > Ease Out-of-Range Types Dialog > Identity
24) Space Warps > POmniFlect > Spawn Effects Only group
25) Raytrace Map > Basic Material Extensions rollout > Reflectivity/Opacity Map group
26) Gradient Ramp > Gradient Type > Box
27) Loft Compound Object > Bevel Deformation > Bevel Types
2 Disp Approx Modifier > Split Mesh
2 FFD Modifier > Conform to Shape - Inside Points - Outside Points - Offset
30) Configure Direct 3D Settings > Texel Lookup - Mipmap Looking
31) Adaptive Degradation > Interrupt Time - Update Time
32) Inverse Kinematics Preferences > Use Secondary Threshold
33) Gamma Preferences > Load Enable State with MAX Files
34) RAM Player > Double Buffer
35) Rendering Effects > Lens Effects > Auto Secondary > Four Color Spinners
36) Environment Effects > Fog > Angle
37) Environment Effects > Automatic Exposure Control rollout
3 Video Post > Lens Flare > Hue - Apply Hue Globally
39) Maps > Output Rollout > Output Amount
40) Expression Controller > Variable Parameters > Tick Offset
41) Audio Controller > Absolute Value
42) Reactor Controller > All except infos like Current Value
43) Position Constraint > Keep Initial Offset
44) Link Constraint > Key Mode group > Key Nodes - Key Entire Hierarchy
45) Ease Curve Out-of-Range Types > Identity
46) NURBS > Relational Stack
47) 2-Rail Sweep Surface > Sweep Parallel - Sweep Scale - Reverse
4 NURBS > Surface Approximation > Merge
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1) Lights > Absolute Map Bias
2) Cameras > FOV Direction flyout
3) Cameras > Multi-Pass Motion Blur > Normalize Weight
4) Cameras > Multi-Pass Depth of Field > Focal Depth
5) Optimize Modifier > Auto Edge
6) Multi-Res Modifier > Multiple Normals Per Vertex
7) Multi-Res Modifier > Crease Angle
Skin Modifier > Display Rollout > Show All Gizmos
9) Skin Modifier > Parameters > Absolute/Relative
10) Skin Modifier > Gizmos > Paste
11) Skin Modifier > Advance Parameters > Rigid Vertices
12) MeshSmooth > Local Control > Smoothness
13) Render Scene Dialog > Aperture Width
14) Editable Mesh > Planar Thresh
15) NURBS > Chamfer Curve > Length 1/2
16) NURBS > U Loft Surface > Reverse
19) NURBS > 2 Rail Sweep Surface > Sweep Scale
20) Rendering Effects > Blur > Blur Parameters Rollout > Pixel Selections > Feather Radius
22) Environment > Volume Fog > Step Size
22) Environment > Volume Fog > Max Steps
23) Rendering menu > Video Post > Video Post window > Select a Contrast Filter. > Video Post toolbar > Edit Current Event > Setup > Absolute/Derived
22) Video Post > L - M - Hue - Axial Transparency
23) Track View > Ease Out-of-Range Types Dialog > Identity
24) Space Warps > POmniFlect > Spawn Effects Only group
25) Raytrace Map > Basic Material Extensions rollout > Reflectivity/Opacity Map group
26) Gradient Ramp > Gradient Type > Box
27) Loft Compound Object > Bevel Deformation > Bevel Types
2 Disp Approx Modifier > Split Mesh
2 FFD Modifier > Conform to Shape - Inside Points - Outside Points - Offset
30) Configure Direct 3D Settings > Texel Lookup - Mipmap Looking
31) Adaptive Degradation > Interrupt Time - Update Time
32) Inverse Kinematics Preferences > Use Secondary Threshold
33) Gamma Preferences > Load Enable State with MAX Files
34) RAM Player > Double Buffer
35) Rendering Effects > Lens Effects > Auto Secondary > Four Color Spinners
36) Environment Effects > Fog > Angle
37) Environment Effects > Automatic Exposure Control rollout
3 Video Post > Lens Flare > Hue - Apply Hue Globally
39) Maps > Output Rollout > Output Amount
40) Expression Controller > Variable Parameters > Tick Offset
41) Audio Controller > Absolute Value
42) Reactor Controller > All except infos like Current Value
43) Position Constraint > Keep Initial Offset
44) Link Constraint > Key Mode group > Key Nodes - Key Entire Hierarchy
45) Ease Curve Out-of-Range Types > Identity
46) NURBS > Relational Stack
47) 2-Rail Sweep Surface > Sweep Parallel - Sweep Scale - Reverse
4 NURBS > Surface Approximation > Merge