Shader Artist job
Posted: March 30, 2007
Post subject: Shader Artist
Post subject: Shader Artist
subject: Shader Artist , CoolGameJobs.Com
CoolGameJobs.Com is looking for Shader Artist
duration - Indefinite
Job details: Opportunity to be part of a highly anticipated title being developed for release on all major platforms. Looking for someone specialized in the creating of textures and shaders for game environments for multiple genres.
Requirements:
-Skilled in painting textures using Photoshop and applying texture UV's to objects.
-Familiarity with complex shader networks such as those used in Unreal Editor 3, Maya and 3dsMax.
-Knowledge of Normal Mapping, Bump Mapping, Environmental Mapping creation and use.
-Basic understanding of GgFX, HLSL, or Cg from a technical artist's perspective.
-Credited (as an artist) game development experience with XBOX, PS2/3 or PC.
- On-line demo reel demonstrating your skill at creating animated material samples as well as a variety of in game surfaces and shaders such as metallic, reflective, dull, wood, fabric, anisitropic, foliage, plastic, liquid and self illuminating objects is required.
MUST HAVE CREDITED INDUSTRY EXPERIENCE AS A SHADER ARTIST ON A RELEASED
GAME TITLE & CURRENT AUTHORIZATION TO WORK IN USA. NO EXCEPTIONS!
Location: Southern, California, United States|Metro Seattle, Washington, United States|New York, New York, United States
email - joe@coolgamejobs.com
_________________
CG jobs
3d modeling jobs
CoolGameJobs.Com is looking for Shader Artist
duration - Indefinite
Job details: Opportunity to be part of a highly anticipated title being developed for release on all major platforms. Looking for someone specialized in the creating of textures and shaders for game environments for multiple genres.
Requirements:
-Skilled in painting textures using Photoshop and applying texture UV's to objects.
-Familiarity with complex shader networks such as those used in Unreal Editor 3, Maya and 3dsMax.
-Knowledge of Normal Mapping, Bump Mapping, Environmental Mapping creation and use.
-Basic understanding of GgFX, HLSL, or Cg from a technical artist's perspective.
-Credited (as an artist) game development experience with XBOX, PS2/3 or PC.
- On-line demo reel demonstrating your skill at creating animated material samples as well as a variety of in game surfaces and shaders such as metallic, reflective, dull, wood, fabric, anisitropic, foliage, plastic, liquid and self illuminating objects is required.
MUST HAVE CREDITED INDUSTRY EXPERIENCE AS A SHADER ARTIST ON A RELEASED
GAME TITLE & CURRENT AUTHORIZATION TO WORK IN USA. NO EXCEPTIONS!
Location: Southern, California, United States|Metro Seattle, Washington, United States|New York, New York, United States
email - joe@coolgamejobs.com
_________________
CG jobs
3d modeling jobs