Effects Animator job
Posted: April 11, 2007
Post subject: Effects Animator
Post subject: Effects Animator
subject: Effects Animator , DreamWorks Animation
DreamWorks Animation is looking for Effects Animator
duration - Indefinite
Job details:
Essential Duties and Responsibilities:
* Designs and creates images, elements and effects (such as fire, smoke, crowds, water, hair, cloth, fur, etc.)
* Responsible for coding and providing support and documentation for tools created
* Solid understanding of Maya to be able to use it for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics and particle instancing/flocking
* Develop EFX system independently for production use
* Effectively use in production an EFX system that another FX Animator developed (i.e. bubbles, ripples, etc)
* Creatively solve problems and achieve art direction given to them for a shot
* Work with other departments and other FX animators to achieve the goals of art direction given
* Solve minor problems independently (i.e. can’t get shot to bake, figure out what the issues are and recognize who they should go to, debug their problems independently and come up with solution or narrow the problem)
* Strong artistic vision and ability to be creative and expand upon the art direction given
* Strong sense of design and composition
* Strong understanding of Animation and how things should look, feel and move
* Some experience writing scripts and/or programming is preferred
* Ability to multi-task on multiple shots whether similar or different
* Prioritize tasks
* Work on shots independently and efficiently
* Patient and willing to answer questions and mentor other artists
* Stays abreast of current technologies and attempt to implement them effectively
* Shows follow thru and is punctual at dailies
Qualifications, Education and/or Experience:
* 2 – 3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
* Must have strong visual and technical skills
* Ability to work collaboratively in a high-end software and production environment
* A strong background in computer programming, preferably in C or C++ and UNIX
* An understanding of physical dynamics and natural phenomena is key
To Apply:
1. Please paste/copy resume into the body of an email with "FX Animator-Job Code AWN" in the subject line. Then send to jobs@dreamworks.com
(Please no attachments, due to virus concerns)
2. Send demo reel to:
DreamWorks Animation - Recruiting Dept
Attn: FX Animator
1000 Flower Street
Glendale, CA 91201
http://www.dreamworksanimation.com/
Location: Glendale, California, United States|Redwood City, California, United States
email - jobs@dreamworks.com
_________________
CG jobs
3d modeling jobs
DreamWorks Animation is looking for Effects Animator
duration - Indefinite
Job details:
Essential Duties and Responsibilities:
* Designs and creates images, elements and effects (such as fire, smoke, crowds, water, hair, cloth, fur, etc.)
* Responsible for coding and providing support and documentation for tools created
* Solid understanding of Maya to be able to use it for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics and particle instancing/flocking
* Develop EFX system independently for production use
* Effectively use in production an EFX system that another FX Animator developed (i.e. bubbles, ripples, etc)
* Creatively solve problems and achieve art direction given to them for a shot
* Work with other departments and other FX animators to achieve the goals of art direction given
* Solve minor problems independently (i.e. can’t get shot to bake, figure out what the issues are and recognize who they should go to, debug their problems independently and come up with solution or narrow the problem)
* Strong artistic vision and ability to be creative and expand upon the art direction given
* Strong sense of design and composition
* Strong understanding of Animation and how things should look, feel and move
* Some experience writing scripts and/or programming is preferred
* Ability to multi-task on multiple shots whether similar or different
* Prioritize tasks
* Work on shots independently and efficiently
* Patient and willing to answer questions and mentor other artists
* Stays abreast of current technologies and attempt to implement them effectively
* Shows follow thru and is punctual at dailies
Qualifications, Education and/or Experience:
* 2 – 3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
* Must have strong visual and technical skills
* Ability to work collaboratively in a high-end software and production environment
* A strong background in computer programming, preferably in C or C++ and UNIX
* An understanding of physical dynamics and natural phenomena is key
To Apply:
1. Please paste/copy resume into the body of an email with "FX Animator-Job Code AWN" in the subject line. Then send to jobs@dreamworks.com
(Please no attachments, due to virus concerns)
2. Send demo reel to:
DreamWorks Animation - Recruiting Dept
Attn: FX Animator
1000 Flower Street
Glendale, CA 91201
http://www.dreamworksanimation.com/
Location: Glendale, California, United States|Redwood City, California, United States
email - jobs@dreamworks.com
_________________
CG jobs
3d modeling jobs