3ds Max: Adding a slice-modifier without unhiding hidden fac
Posted: May 23, 2007
Post subject: 3ds Max: Adding a slice-modifier without unhiding hidden fac
Post subject: 3ds Max: Adding a slice-modifier without unhiding hidden fac
have a little problem, I'm trying to attach a ear to a head (Box-modelling/Max 3.1) Well, attaching the ear isn't the problem, but I hide a lot of faces, but as soon as I add a slice-modifier to add some vertexes all the faces are shown in viewport, even the ones I hide. Is there a work-around for this problem?