3ds Max: Max to Maya via FBX
Posted: May 23, 2007
Post subject: 3ds Max: Max to Maya via FBX
Post subject: 3ds Max: Max to Maya via FBX
Has anybody succesfully exported an animated Max IK and bones skeleton into the Filmbox file format for use in Maya.
Is there an alternative/better way to do this?
Thanks
Kiko
Is there an alternative/better way to do this?
Thanks
Kiko