3ds Max: Incorrect Radiosity solving!
Posted: May 28, 2007
Post subject: 3ds Max: Incorrect Radiosity solving!
Post subject: 3ds Max: Incorrect Radiosity solving!
I'm rendering a scene using Radiosity lightning.
The problem is in light reflection. A surface should reflect light only when it is illuminated, but in my case it's illuminated even in the shadow areas.
What settings should I use for the Advanced Lightning Override Material and for Radiosity Processing?
Thank you! Here is an illustration of the problem:
The problem is in light reflection. A surface should reflect light only when it is illuminated, but in my case it's illuminated even in the shadow areas.
What settings should I use for the Advanced Lightning Override Material and for Radiosity Processing?
Thank you! Here is an illustration of the problem: