Softimage Xsi: Displacement and UVMap Seams
Posted: May 30, 2007
Post subject: Softimage Xsi: Displacement and UVMap Seams
Post subject: Softimage Xsi: Displacement and UVMap Seams
hello all,
i have unwrapped an object and textured it now for the displacement map...which looks very nice on a flat grid but as soon as there are seams it floats in mid air in the render view which is understandable as it is "cut"...is there any away around this, or should i just place seam in future objects at the back where so the floating seam can't be seen.
i have unwrapped an object and textured it now for the displacement map...which looks very nice on a flat grid but as soon as there are seams it floats in mid air in the render view which is understandable as it is "cut"...is there any away around this, or should i just place seam in future objects at the back where so the floating seam can't be seen.
Posted: December 26, 2008
Post subject:
Post subject:
I'm not sure what are you talking about...