Softimage Xsi: Particles: how does it all connect ?
Posted: May 30, 2007
Post subject: Softimage Xsi: Particles: how does it all connect ?
Post subject: Softimage Xsi: Particles: how does it all connect ?
Hello,
Id like to have blobby, reflective particles. Or fluids with an animateable particle size. Or attack a nive shader to any blob I want...
Whenever I try and connect fluid-shaders to blobby particles they dont render. Normal blobs dont offer reflections or other shader features. Whats the way out of this ? How do shaders, types and presets work things out generally ?
Id like to have blobby, reflective particles. Or fluids with an animateable particle size. Or attack a nive shader to any blob I want...
Whenever I try and connect fluid-shaders to blobby particles they dont render. Normal blobs dont offer reflections or other shader features. Whats the way out of this ? How do shaders, types and presets work things out generally ?