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Sony PlayStation: Sr. Designer / Combat job

Posted: June 01, 2007
CG JOBS
subject: Sony PlayStation: Sr. Designer / Combat , Sony Computer Entertainment America

Sony Computer Entertainment America is looking for Sony PlayStation: Sr. Designer / Combat
duration - Indefinite

Job details:
Sony PlayStation®: Sr. Designer / Combat

Santa Monica, California
Join the God of War team!
Responsibilities:

The Senior Designer/Combat collaborates with Game Director and other Combat Designers, Animators and Level Designers as needed on any of the following:

- Character and boss design from concept to completion, including environmental character impact, special effects, sound effects, AI gameplay layout and tuning, controller configuration, magic distribution, character balance and ramping.

- As needed, act as liaison between Game Director and Junior Combat Designers, in addition to conducting any needed communication with other groups.

- Support the design team during the progression of the project by being self-reliant and taking the initiative wherever appropriate to make the project more successful.

- Work with other Combat Designers when required. This includes, but is not limited to, assisting with gameplay ideas and concept creation, combat moves lists, AI/waypoint layouts, camera implementation, as it relates to characters including bosses, time management and prioritization, meeting schedules, other art and design problems, technical issues, etc.

- Overall game design process knowledge including, but not limited to, story and character design, level design, AI design, player control, user interface, pacing, etc.

- Work within the set standard for all character asset creation within the production path as it relates to design, art and other disciplines. Must possess an advanced knowledge of the game production pipeline in order to communicate effectively with other team members, and understand the relationship between gameplay elements within the level and the overall game and all the ways the player can respond to each gameplay element.
Manage and/or mentor one or more Junior Combat Designers, including maintaining AAA quality work within aggressive deadlines all while under pressure.

- Possess comprehensive knowledge of Maya as it relates to combat design, engine tools and processes. Fundamental knowledge of game design and ability to create rough 3D test environments required.

- Design and implement all characters within assigned title.

For confidential consideration, please submit resumes via our website and reference jobcode: #SF11048.
Submit resume at:

www.us.playstation.com/jobs

Sony Computer Entertainment America

Principals only please. An EEO.


Location: Santa Monica, California, United States
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