newbie question - limited sculpting functionality required?
Posted: June 05, 2007
Post subject: newbie question - limited sculpting functionality required?
Post subject: newbie question - limited sculpting functionality required?
I am scanning Point Cloud to Polygons - human faces
I want to replace the eyes, which are generally a mess, with preformed eyes.
I have such an eye in OBJ format but I need to tweak it for each individual subject as eyes are very unique and form a major part of our recognition siugnature.
I need a basic 3d prog that does not have a huge learning curve. All it needs to do is allow me to push and pull at polygons so as to move the brow shape/ undercut around - and also to shape, recurve and resize the eyelid contours. See image attached. I would use a standard jpeg texture photo for working from.
Some functionality in hair would be a bonus. I don't need lighting, texture, or anything else.
I wondered if there are any relatively easy learning curve 3D apps that will enable me to push and pull polygons around in this way. All I need is one tutorial! After I have “individualized” the eye file I can drop it (register)back into the polgonized head scan.
If you have any ideas I would be grateful to hear them
Many thanks
I want to replace the eyes, which are generally a mess, with preformed eyes.
I have such an eye in OBJ format but I need to tweak it for each individual subject as eyes are very unique and form a major part of our recognition siugnature.
I need a basic 3d prog that does not have a huge learning curve. All it needs to do is allow me to push and pull at polygons so as to move the brow shape/ undercut around - and also to shape, recurve and resize the eyelid contours. See image attached. I would use a standard jpeg texture photo for working from.
Some functionality in hair would be a bonus. I don't need lighting, texture, or anything else.
I wondered if there are any relatively easy learning curve 3D apps that will enable me to push and pull polygons around in this way. All I need is one tutorial! After I have “individualized” the eye file I can drop it (register)back into the polgonized head scan.
If you have any ideas I would be grateful to hear them
Many thanks
Posted: July 21, 2007
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Posted: July 22, 2009
Post subject: masteranimation
Post subject: masteranimation
hi buddy try maya wire tool,,, or maybe deformer helps