3ds Max: good way to light a car scene
Posted: June 05, 2007
Post subject: 3ds Max: good way to light a car scene
Post subject: 3ds Max: good way to light a car scene
im modeling a Nissan 350Z and i was doing some test renders, but i cant seem to get the reflectivity looking right. What do you guys recommend when setting up a "car scene"? all i have in the scene right now is a ground plane, the car, 1 skinny light bar, and 1 grey wall. What should i do to get some nice reflections.
PS: someone told me there is a tut out there somewhere that shows you a good way to light a good scene for cars. Anyone ever heard of it?
PS: someone told me there is a tut out there somewhere that shows you a good way to light a good scene for cars. Anyone ever heard of it?
Posted: November 05, 2007
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Posted: July 28, 2009
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Just use hdri for lighting and for reflection
Posted: October 27, 2010
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Andyba wrote: |
Just use hdri for lighting and for reflection |
Yes. hdri - success:)
Posted: March 27, 2011
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You should learn about commercial photography first. But easiest way is fo find good studio hdri map.
Posted: August 25, 2011
Post subject: Using carefully placed white self-illuminating boxes
Post subject: Using carefully placed white self-illuminating boxes
Hi,
Using carefully placed white self-illuminating boxes in the scene to just appear in the reflections of the car body can
give control showing off contours of the shape.
Regards
Using carefully placed white self-illuminating boxes in the scene to just appear in the reflections of the car body can
give control showing off contours of the shape.
Regards