Lead Animator job
Posted: June 15, 2007
Post subject: Lead Animator
Post subject: Lead Animator
subject: Lead Animator , BioWare Corp. (Edmonton)
BioWare Corp. (Edmonton) is looking for Lead Animator
duration - Indefinite
Job details:
Lead Animator
BioWare|Pandemic is fuelled by the new partnership of RPG leader BioWare Corp., and action/adventure powerhouse, Pandemic Studios. One of the world's largest and best-funded independent game developers, BioWare|Pandemic aims to attract the top industry talent by combining experienced management with a record of innovative, award-winning releases for original and licensed content.
BioWare Corp. is the developer of the award winning Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate 1 & 2, Shadows of Amn, Tales of the Sword Coast, MDK2, Shattered Steel, and the recently released Jade Empire, as well as the current developer of the upcoming sci-fi action RPG, Mass Effect, and the much anticipated Dragon Age. Here is a chance to get in at the ground level on Triple A titles with a stable and successful developer.
BioWare Edmonton is in search of a Lead Animator to enhance our animation team. The candidate must have at least 5 years experience in animation for games, excellent communication skills, and a strong understanding of the fundamentals of traditional animation principles. The candidate must also have experience with prototyping animation systems, building technical pipelines for animation implementation, directing both hand animation and mo-cap actors, and organizing and tracking animation assets throughout the span of a project.
Education and Experience
- Post secondary program in 2D/3D animation is preferred.
- 5+ years of game development experience.
- Demonstrated animation excellence in a production environment.
- In-depth technical knowledge of 3D Studio Max would be an asset.
- Experience with mo-cap would be an asset.
Skills / Abilities / Knowledge / Personal Suitability
- Ability to bring visual excellence to a game engine.
- Plan the production schedule for a team to complete a large body of work.
- Ability to manage and direct others to achieve visual excellence, on time and on budget.
- Knowledge of directing both hand animation and Motion Capture an asset.
- Must be able to lead in a team environment, demonstrate excellent communication skills, and be able to give progress updates.
- Insight into animation pipeline and game engine implementation.
- Passion for animation and gaming is required.
Duties
- Develop all in-engine animation assets.
- Prototype rigging, skinning, and implementation systems to enhance animation pipeline.
- Direct others to animate dynamic, believable and appealing characters.
- Be fully responsible for a body of work, seeing it through to completion, in a timely manner and to the highest quality possible.
- As a member of a team, you must be able to both give and receive critiques on in-engine animation work.
- Clearly communicate your progress to your Project Director, and predict and track work assets through scheduling tools.
Portfolio Requirements
3D portfolio
- Examples of appealing and functional in-game animation cycles (required)
- Examples of Motion capture direction and clean-up (helpful but not required)
- Examples of technical animation work. (helpful but not required)
2D portfolio (no originals please)
- Figure drawing
- Color work
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.
How to Apply
Please send your completed application of portfolio and detailed resume (online or electronic applications are preferred):
Please quote the following competition number in the subject line of your electronic application, or include in the cover letter of your mailed application:
07-ANIM-LANIM-AWN
To apply by e-mail, send your resume and online portfolio to:
artist-jobs@bioware.com
Along with your submission, you MUST include a signed product submission agreement. You can fax it to: 780-439-6374
http://www.bioware.com/bioware_info/jobs/psa/
Location: Edmonton, Alberta, Canada
email - artist-jobs@bioware.com
_________________
CG jobs
3d modeling jobs
BioWare Corp. (Edmonton) is looking for Lead Animator
duration - Indefinite
Job details:
Lead Animator
BioWare|Pandemic is fuelled by the new partnership of RPG leader BioWare Corp., and action/adventure powerhouse, Pandemic Studios. One of the world's largest and best-funded independent game developers, BioWare|Pandemic aims to attract the top industry talent by combining experienced management with a record of innovative, award-winning releases for original and licensed content.
BioWare Corp. is the developer of the award winning Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate 1 & 2, Shadows of Amn, Tales of the Sword Coast, MDK2, Shattered Steel, and the recently released Jade Empire, as well as the current developer of the upcoming sci-fi action RPG, Mass Effect, and the much anticipated Dragon Age. Here is a chance to get in at the ground level on Triple A titles with a stable and successful developer.
BioWare Edmonton is in search of a Lead Animator to enhance our animation team. The candidate must have at least 5 years experience in animation for games, excellent communication skills, and a strong understanding of the fundamentals of traditional animation principles. The candidate must also have experience with prototyping animation systems, building technical pipelines for animation implementation, directing both hand animation and mo-cap actors, and organizing and tracking animation assets throughout the span of a project.
Education and Experience
- Post secondary program in 2D/3D animation is preferred.
- 5+ years of game development experience.
- Demonstrated animation excellence in a production environment.
- In-depth technical knowledge of 3D Studio Max would be an asset.
- Experience with mo-cap would be an asset.
Skills / Abilities / Knowledge / Personal Suitability
- Ability to bring visual excellence to a game engine.
- Plan the production schedule for a team to complete a large body of work.
- Ability to manage and direct others to achieve visual excellence, on time and on budget.
- Knowledge of directing both hand animation and Motion Capture an asset.
- Must be able to lead in a team environment, demonstrate excellent communication skills, and be able to give progress updates.
- Insight into animation pipeline and game engine implementation.
- Passion for animation and gaming is required.
Duties
- Develop all in-engine animation assets.
- Prototype rigging, skinning, and implementation systems to enhance animation pipeline.
- Direct others to animate dynamic, believable and appealing characters.
- Be fully responsible for a body of work, seeing it through to completion, in a timely manner and to the highest quality possible.
- As a member of a team, you must be able to both give and receive critiques on in-engine animation work.
- Clearly communicate your progress to your Project Director, and predict and track work assets through scheduling tools.
Portfolio Requirements
3D portfolio
- Examples of appealing and functional in-game animation cycles (required)
- Examples of Motion capture direction and clean-up (helpful but not required)
- Examples of technical animation work. (helpful but not required)
2D portfolio (no originals please)
- Figure drawing
- Color work
All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc.
How to Apply
Please send your completed application of portfolio and detailed resume (online or electronic applications are preferred):
Please quote the following competition number in the subject line of your electronic application, or include in the cover letter of your mailed application:
07-ANIM-LANIM-AWN
To apply by e-mail, send your resume and online portfolio to:
artist-jobs@bioware.com
Along with your submission, you MUST include a signed product submission agreement. You can fax it to: 780-439-6374
http://www.bioware.com/bioware_info/jobs/psa/
Location: Edmonton, Alberta, Canada
email - artist-jobs@bioware.com
_________________
CG jobs
3d modeling jobs