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Animator job

Posted: June 15, 2007
CG JOBS
subject: Animator , BioWare Corp. (Edmonton)

BioWare Corp. (Edmonton) is looking for Animator
duration - Indefinite

Job details:

Animator (In game or Cinematic)


 

BioWare|Pandemic is fuelled by the new partnership of RPG leader BioWare Corp., and action/adventure powerhouse, Pandemic Studios. One of the world's largest and best-funded independent game developers, BioWare|Pandemic aims to attract the top industry talent by combining experienced management with a record of innovative, award-winning releases for original and licensed content.


 

BioWare Corp. is the developer of the award winning Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate 1 & 2, Shadows of Amn, Tales of the Sword Coast, MDK2, Shattered Steel, and the recently released Jade Empire, as well as the current developer of the upcoming sci-fi action RPG, Mass Effect, and the much anticipated Dragon Age. Here is a chance to get in at the ground level on Triple A titles with a stable and successful developer.


 

BioWare Corp. is in search of Cinematic/In Game Character Animators to enhance our animation team. Successful candidates must have at least 3 years experience in character animation for games, and a strong understanding of the fundamentals of traditional animation. Candidates must also have experience with game cinematics; creating storyboards, recording mo-cap, and putting final polish into a cinematic.

Education and Experience


Various degrees of education and experience will be considered provided the applicant's portfolio demonstrates the following requirements:

- Post secondary program in computer generated animation is preferred.

- At least 2 years of experience in computer generated animation.

- 3+ years of game development experience would be an asset.

- In-depth technical knowledge of 3D Studio Max would be an asset.

- Experience with mo-cap would be an asset.

Skills / Abilities / Knowledge / Personal Suitability

- An understanding of character creation (model, texture, rig) is preferred.

- Complete knowledge of 3DSMAX's animation tools is required.

- Knowledge of Motion Builder and Motion Capture animation an asset.

- Must be able to work in team environments, and be able to share knowledge.

- Insight into animation pipeline is an asset.

- An understanding of human and animal anatomy is an asset.

- Leadership skills are an asset.

- Passion for animation and gaming is required.

- The ability to take initiative is required.

Duties

- Animate dynamic, believable and appealing characters for both in-game and cut scene environments.

- Be able to take responsibility for an animation or cinematic, seeing it through to completion, in a timely manner, to the highest quality possible.

- As a team player, you must be able to take direction, and both give and receive critiques on animation.

- Clearly communicate your progress to your supervisor, and work with that individual to achieve dynamic, believable, and appealing animation.

Portfolio Requirements
3D portfolio

- Examples of various animations applied to humanoid figures and animal figures

- Examples of cinematic work

- Character rigging examples

2D portfolio (no originals please)

- Storyboarding skills

- Figure drawing

- Color work

Please quote the following competition number in the subject line of your electronic application, or include in the cover letter of your mailed application:


 

07-ANIM-CCAN


 


To apply by e-mail, send your resume and online portfolio to:


 

artist-jobs@bioware.com


 

Along with your submission, you MUST include a signed product submission agreement. You can fax it to: 780-439-6374


 

http://www.bioware.com/bioware_info/jobs/psa/

Location: Edmonton, Alberta, Canada

email - artist-jobs@bioware.com
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