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Lead 3D Artist job

Posted: July 13, 2007
CG JOBS
subject: Lead 3D Artist , Blue Omega Entertainment

Blue Omega Entertainment is looking for Lead 3D Artist
duration - Indefinite

Job details:

Blue Omega is a team of creative professionals dedicated to
amazing, unique, and entertaining experiences that leave people wanting more.
Focused on original IP and developing only for the X360 and PS3, our team
develops the core game concepts/prototype and then teams up with the best
companies in the business to make those concepts a reality.





Blue Omega is a different kind of studio looking for a
different kind of individual who is talented, energetic and wants to break new
ground. We are actively seeking a Lead Animator who is able to produce quality
animation and has the ability to collaborate with other dedicated developers.
We are looking for someone with passion, and the skills to back it up, whether
new to the game industry, or a veteran with years in the trenches.







Responsibilities:

As the Lead 3D Artist at Blue Omega you would be responsible for driving and
maintaining the uniqueness and consistency of a visual style that accentuates
the mood and energy of the game. You would be involved with all aspects of
asset development from critique and approval of external artists' work to
researching new art methodologies and creating finished keystone assets to be
used in the game.


Requirements:

• Show a strong aptitude for productively analyzing, and discussing ideas in a
wide variety of visual aesthetics (2D images, 3D objects, characters,
environments, animation, etc?)

• Has the ability to take direction, work independently, collaborate as part of
a team, or provide direction to other artists though comprehensive critiques.

• Can collaborate with other team members to reach practical design compromises
and adjustments in asset production or visual style that ensure that the
project is a viable and successful.

• Must be able to review and discuss designs and assets at various stages of
completion.

• Must have solid conceptual and design skills.

• Must have an understanding of the differences between creation of art in
traditional mediums and interactive, as well as the impact that art assets have
on game environments, or player perception.

• Can research and answer technical questions from other artists with respect
to visual reference, techniques, or systems being used.

• Strong demonstrable skills and proficiency in Photoshop and 3D Studio Max
with a focus on the creation of low-poly models and accompanying normal maps
for use in real-time game environments.

• Must have experience equivalent to 2 years in the visual communications
industry and a BFA from an accredited art/design school.

• Must be passionate about film and video games

• Must be willing to relocate if currently living outside of Baltimore,
MD or Washington
DC area.

• Current authorization to work in USA


Preferred:

• Has experience with Unreal Engine

• Has a working knowledge of Z-Brush


This is a full time (in-house), salaried position with discretionary bonuses
and a full benefits package. Please send resume, cover letter w/salary history,
and non-returnable portfolio/demo reel or equivalent (digital copies only; no
VHS please; QuickTime or WMV files preferred) with a shot-list or breakdown
detailing what you were responsible for.
Location: Annapolis, Maryland, United States

email - jobs@blueomega.com
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