Art Director job
Posted: July 18, 2007
Post subject: Art Director
Post subject: Art Director
subject: Art Director , Backbone Entertainment
Backbone Entertainment is looking for Art Director
duration - Full-Time
Job details:
Supervises the art
department of a leading-edge studio and establishes the direction/supervises
the creation of visual content in game software. Holds and is able to
communicate the vision for the overall visual flow and in doing so is
accountable for the quality of art across all projects in the studio. Reporting
to the Studio Head, the Art Director works in partnership with the studio’s Design
Director, Technical Director and each project's Producer to manage the art
vision of all studio projects ensuring they are of the highest possible
industry standards.
-
In collaboration with the studio’s Studio
Head, project Art Leads and each project's Producer, establish the visual
content/art vision for each project and, as required, maintain and refine the art
content during each stage of production to ensure the highest standards
achievable.
-
Takes an active role in
planning of projects, authoring/maintaining style guides, gathering reference
material and commissioning concept illustrations.
-
Defines and plans the scope
of work with the Project Manager in addition to techniques used to ensure the
delivery of AAA quality art.
-
Reliably specs out new
projects and ensures the Art team have the number of resources and time needed
to deliver.
- Creates and maintains estimates and schedules
(during pitch process and early stages of game development) until process is
taken on by Producer and Leads.
- Works with the Studio Head,
Technical Director, Design Director and each Project Producer on a regular
basis to ensure that product vision and quality benchmarks are being met in
addition to studio resource allocation, project planning and management.
-
Provides mentorship,
coaching and performance management of lead artists on a game team as well as
team members in collaboration with the Lead Artists. Compels the art team to
think beyond their known skills and techniques to allow for growth and visual
improvement.
- Coordinates with other
Directors for annual studio business plan and action items to achieve
those goals.
-
Submits weekly
reports regarding the status of the art department’s progress on each project.
-
As required, assists Art Leads and individual
artists on specific tasks to ensure successful visual flow.
-
Supervises and manages the recruitment and
mentoring of the studio’s art department. Recruitment efforts are handled in
coordination with the HR Manager and project Producers. Training and
mentoring exercises are handled in coordination with other directors and
project Art Leads.
-
In collaboration with project Producers, Art
Leads and the HR Manager, conducts performance reviews for design staff.
Education and/or Experience
-
Minimum
of 5 years in the games industry or equivalent work experience
-
Proven
experience managing large and diverse teams (minimum two years experience)
- Exceptional level of competence in at least one field
of game art, including experience with techniques and software packages
associated with that field.
Additionally, a working understanding of other sub-disciplines is
required. Fields include, but are not limited to: Concept Design, Graphic
Design, Animation, Environment Modeling, Character Modeling, Texturing, Rigging
& Lighting
Knowledge, Skills & Abilities
-
A
capacity to produce finished art of exceptional quality
-
The
ability to work effectively with no guidance
-
Ability
to take initiative and explore solutions to problems
-
Excellent
written and verbal communication skills
-
Excellent
problem solving and interpersonal skills
-
Solution-oriented
Location: Vancouver, British Columbia, Canada
email - bbvjobs@backb.com
_________________
CG jobs
3d modeling jobs
Backbone Entertainment is looking for Art Director
duration - Full-Time
Job details:
Supervises the art
department of a leading-edge studio and establishes the direction/supervises
the creation of visual content in game software. Holds and is able to
communicate the vision for the overall visual flow and in doing so is
accountable for the quality of art across all projects in the studio. Reporting
to the Studio Head, the Art Director works in partnership with the studio’s Design
Director, Technical Director and each project's Producer to manage the art
vision of all studio projects ensuring they are of the highest possible
industry standards.
-
In collaboration with the studio’s Studio
Head, project Art Leads and each project's Producer, establish the visual
content/art vision for each project and, as required, maintain and refine the art
content during each stage of production to ensure the highest standards
achievable.
-
Takes an active role in
planning of projects, authoring/maintaining style guides, gathering reference
material and commissioning concept illustrations.
-
Defines and plans the scope
of work with the Project Manager in addition to techniques used to ensure the
delivery of AAA quality art.
-
Reliably specs out new
projects and ensures the Art team have the number of resources and time needed
to deliver.
- Creates and maintains estimates and schedules
(during pitch process and early stages of game development) until process is
taken on by Producer and Leads.
- Works with the Studio Head,
Technical Director, Design Director and each Project Producer on a regular
basis to ensure that product vision and quality benchmarks are being met in
addition to studio resource allocation, project planning and management.
-
Provides mentorship,
coaching and performance management of lead artists on a game team as well as
team members in collaboration with the Lead Artists. Compels the art team to
think beyond their known skills and techniques to allow for growth and visual
improvement.
- Coordinates with other
Directors for annual studio business plan and action items to achieve
those goals.
-
Submits weekly
reports regarding the status of the art department’s progress on each project.
-
As required, assists Art Leads and individual
artists on specific tasks to ensure successful visual flow.
-
Supervises and manages the recruitment and
mentoring of the studio’s art department. Recruitment efforts are handled in
coordination with the HR Manager and project Producers. Training and
mentoring exercises are handled in coordination with other directors and
project Art Leads.
-
In collaboration with project Producers, Art
Leads and the HR Manager, conducts performance reviews for design staff.
Education and/or Experience
-
Minimum
of 5 years in the games industry or equivalent work experience
-
Proven
experience managing large and diverse teams (minimum two years experience)
- Exceptional level of competence in at least one field
of game art, including experience with techniques and software packages
associated with that field.
Additionally, a working understanding of other sub-disciplines is
required. Fields include, but are not limited to: Concept Design, Graphic
Design, Animation, Environment Modeling, Character Modeling, Texturing, Rigging
& Lighting
Knowledge, Skills & Abilities
-
A
capacity to produce finished art of exceptional quality
-
The
ability to work effectively with no guidance
-
Ability
to take initiative and explore solutions to problems
-
Excellent
written and verbal communication skills
-
Excellent
problem solving and interpersonal skills
-
Solution-oriented
Location: Vancouver, British Columbia, Canada
email - bbvjobs@backb.com
_________________
CG jobs
3d modeling jobs