Texture Artist job
Posted: May 13, 2008
Post subject: Texture Artist
Post subject: Texture Artist
subject: Texture Artist , Nickelodeon Animation Studio
Nickelodeon Animation Studio is looking for Texture Artist
Job details: CG 3D Texture Artist
Summary of Job:
Texture Painting and Shader Development. Must be capable of creating painterly, stylized, procedural, and photorealistic textures in several specified styles. The ideal candidate must have a critical eye with his or her own work, be able to follow reference material and concept art, be organized, have the ability to problem solve, be resourceful and creative, and work well with a team.
Responsibilities:
- Ability to texture in several specified styles per CG show.
- Texture painting of 3D characters, props, and sets within Maya, Photoshop, and BodyPaint.
- Setting up Maya shaders/shader networks and using them to achieve desired looks.
Background, Knowledge, Skills, and Abilities Required at Minimum:
- Must have a portfolio and/or DVD/VHS demo reel that demonstrates texture painting skills.
- Minimum 2 years experience in the television, gaming, or feature film industries.
- Excellent artistic, painting, and texturing skills.
- Ability to create high quality texture maps, including all supporting maps (bump, specular, transparency, etc).
- In-depth understanding of color theory and application.
- Advanced level skills in Maya.
- Understanding of the Maya Shading networks and capabilities.
- Understanding of UV layout and principles.
- Understanding of the CG Pipeline.
- UV unwrapping skills a plus, but are not required.
- Excellent verbal and written communication skills.
- Excellent organizational skills. Ability to multitask effectively, prioritize competing demands, and follow through on details. Must be flexible enough to deal with changing role requirements.
- Ability to work as part of a team as well as be resourceful and self-driven.
HOW TO APPLY:
To apply for this position, you must submit your resume online and submit a flat book portfolio directly to the animation studio. Before we can review your portfolio, you must fill-out a portfolio release form. To download the form please go to: http://nas.nick.com/SubmissionReleaseForm.pdf
Mail the completed form along with your portfolio to: Attn. Portfolio Submissions, 231 West Olive Avenue, Burbank, CA 91502. Please include a cover letter and resume stating the position or positions to which you are applying.
Location: Burbank, CA
email - http://nas.nick.com/SubmissionReleaseForm.pdf
_________________
CG jobs
3d modeling jobs
Nickelodeon Animation Studio is looking for Texture Artist
Job details: CG 3D Texture Artist
Summary of Job:
Texture Painting and Shader Development. Must be capable of creating painterly, stylized, procedural, and photorealistic textures in several specified styles. The ideal candidate must have a critical eye with his or her own work, be able to follow reference material and concept art, be organized, have the ability to problem solve, be resourceful and creative, and work well with a team.
Responsibilities:
- Ability to texture in several specified styles per CG show.
- Texture painting of 3D characters, props, and sets within Maya, Photoshop, and BodyPaint.
- Setting up Maya shaders/shader networks and using them to achieve desired looks.
Background, Knowledge, Skills, and Abilities Required at Minimum:
- Must have a portfolio and/or DVD/VHS demo reel that demonstrates texture painting skills.
- Minimum 2 years experience in the television, gaming, or feature film industries.
- Excellent artistic, painting, and texturing skills.
- Ability to create high quality texture maps, including all supporting maps (bump, specular, transparency, etc).
- In-depth understanding of color theory and application.
- Advanced level skills in Maya.
- Understanding of the Maya Shading networks and capabilities.
- Understanding of UV layout and principles.
- Understanding of the CG Pipeline.
- UV unwrapping skills a plus, but are not required.
- Excellent verbal and written communication skills.
- Excellent organizational skills. Ability to multitask effectively, prioritize competing demands, and follow through on details. Must be flexible enough to deal with changing role requirements.
- Ability to work as part of a team as well as be resourceful and self-driven.
HOW TO APPLY:
To apply for this position, you must submit your resume online and submit a flat book portfolio directly to the animation studio. Before we can review your portfolio, you must fill-out a portfolio release form. To download the form please go to: http://nas.nick.com/SubmissionReleaseForm.pdf
Mail the completed form along with your portfolio to: Attn. Portfolio Submissions, 231 West Olive Avenue, Burbank, CA 91502. Please include a cover letter and resume stating the position or positions to which you are applying.
Location: Burbank, CA
email - http://nas.nick.com/SubmissionReleaseForm.pdf
_________________
CG jobs
3d modeling jobs