3ds Raytracer out of memory with win 32-bit with /pae switch
Posted: February 26, 2009
Post subject: 3ds Raytracer out of memory with win 32-bit with /pae switch
Post subject: 3ds Raytracer out of memory with win 32-bit with /pae switch
Any ideas why I get out of memory for raytracer in half of rendering, I got Winxp 32-bit, with /pae switch enabled, I got 2x2gb geil ultra dragon and automatic virtual memory control enabled, gigabyte motherboar intel p43 chipset, with Core2duo 8300.
Should I try with /3gb switch or is there something in 3ds settings which is causing that on around 50% in rendering I got crash with the out of memory on raytrace msg.
Latest 3ds 2009 arhitectual version.
Should I try with /3gb switch or is there something in 3ds settings which is causing that on around 50% in rendering I got crash with the out of memory on raytrace msg.
Latest 3ds 2009 arhitectual version.
Posted: February 26, 2009
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What renderer do you use? Mental ray or something else?
HYE I M RAVI,HAVE GOOD SKILL MAYA MODELING(CHARACTOR PRODUCT MODELING),BASIC KNOWLEGE OF Z BRUSE. I M FRESHER ,WANNA GET A SINGLE CHANCE TO PROVE MY SELF.
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