[Mod Team] Max 2008 artist wanted for character work
Posted: September 28, 2009
Post subject: [Mod Team] Max 2008 artist wanted for character work
Post subject: [Mod Team] Max 2008 artist wanted for character work
Waking Hour is looking for [Mod Team] Max 2008 artist for character work
Job details: The team at Waking Hour are working on a Tribes inspired mod in the Crysis engine, called Rise.
Rise is shaping up to be an extremely popular and much talked about mod, after receiving coverage on the front page of such sites as BluesNews, Crymod, Tribalwar, Totalcrysis (Russia).
The Rise site is here: http://project-rise.org
We are seeking a talented individual who posses the following:
3DS Max 2008 knowledge and experience (2008 is a must due to the Crysis exporter tools).
Rigging and character animation experience.
Works well within a team, communicates and takes direction well.
Has a proactive attitude, enthusiasm and a willingness to learn to overcome problems / issues.
NOTE - This is for a mod team and thus is a non paying postition
Location: Working from home
Contact info:
email - simon@wakinghour.org
_________________
CG jobs
3d modeling jobs
Job details: The team at Waking Hour are working on a Tribes inspired mod in the Crysis engine, called Rise.
Rise is shaping up to be an extremely popular and much talked about mod, after receiving coverage on the front page of such sites as BluesNews, Crymod, Tribalwar, Totalcrysis (Russia).
The Rise site is here: http://project-rise.org
We are seeking a talented individual who posses the following:
3DS Max 2008 knowledge and experience (2008 is a must due to the Crysis exporter tools).
Rigging and character animation experience.
Works well within a team, communicates and takes direction well.
Has a proactive attitude, enthusiasm and a willingness to learn to overcome problems / issues.
NOTE - This is for a mod team and thus is a non paying postition
Location: Working from home
Contact info:
email - simon@wakinghour.org
_________________
CG jobs
3d modeling jobs