Realistic plant growth with polygons?
Posted: October 22, 2009
Post subject: Realistic plant growth with polygons?
Post subject: Realistic plant growth with polygons?
Hi!
I'm trying to work out a way of animating natural-looking plant growth with polygons. I need to create a time-lapse style growth effect to feature in a computer game project, so it absolutely has to be done with polygons (ideally using Maya).
I'm sure I've seen a technique involving polygons forming along a path or curve - does anyone have any insight into this? Alternatively, does anyone have a different technique for achieving this growth effect?
Thanks very much for your time,
Jamie.
I'm trying to work out a way of animating natural-looking plant growth with polygons. I need to create a time-lapse style growth effect to feature in a computer game project, so it absolutely has to be done with polygons (ideally using Maya).
I'm sure I've seen a technique involving polygons forming along a path or curve - does anyone have any insight into this? Alternatively, does anyone have a different technique for achieving this growth effect?
Thanks very much for your time,
Jamie.
Posted: October 23, 2009
Post subject:
Post subject:
try using blend shapes to animate the repeating elements of your plant... leaves etc. Then position copies of these animated elements in time and space so that they form the growing plant.