You know this file?
Hi,
I am just trying to mod a game, called Air Traffic Controler 3.
I now hav nearly complete knowledge about the data structure, but there is one kind of files which I dont know.
The ending is *.pvm and it is a kind of 3d model, but I dont know what kind it exactly is. So I need your help.
Its only a part of the code from one of the *.pvm files.
THX for your answers.
I am just trying to mod a game, called Air Traffic Controler 3.
I now hav nearly complete knowledge about the data structure, but there is one kind of files which I dont know.
The ending is *.pvm and it is a kind of 3d model, but I dont know what kind it exactly is. So I need your help.
Code: |
Information("Pegasus3D","TechnoBrain CO.,LTD.","5.0") Comment("") Layer("JA0000"){ Group(8) Layer("shadow"){ Attribute("NoFog","ZNoCalc") Blend(180) Mode("TEXTURE1") Group(5) Stage("SUTRACT","@a300shadow.bmp",0,"CLAMP","LINEAR","YFACE",[0,0],-90,[56,56]) Face(0,1,2) Face(0,2,3) Vertex([28,0.00002,-28],[0,1,0],[0,1]) Vertex([-28,0.00002,-28],[0,1,0],[1,1]) Vertex([-28,0.00002,28],[0,1,0],[1,0]) Vertex([28,0.00002,28],[0,1,0],[0,0]) } Layer("Level1"){ Group(8) } Layer("body"){ Group(8) Layer("cockpit"){ Range(0,2000) Group(8) Layer("01cockpit"){ Range(0,2000) Material(#00646464,#00000000,0,#00646464,#00000000) Mode("TEXTURE1") Group(8) Stage("NORMAL_SHADE","a300reda.bmp",0,"REPEAT","LINEAR","ZFACE",[11.52,-30.47],-90,[20,20]) Face(0,1,2) Face(2,3,0) Vertex([-1.4632,6.4616,-24.546],[0,0,-1],[2.04427,-0.00284]) Vertex([-0.9176,7.2924,-24.546],[0,0,-1],[2.00273,-0.03012]) Vertex([0.9176,7.2924,-24.546],[0,0,-1],[2.00273,-0.12188]) Vertex([1.4632,6.4616,-24.546],[0,0,-1],[2.04427,-0.14916]) } ... |
Its only a part of the code from one of the *.pvm files.
THX for your answers.
Posted: January 07, 2010
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What I recommend doing is thoroughly going through the OBJ Wavefront file specification (Google it). After that, write a short script in whatever programming language you know to convert this file to and from OBJ format.
Most, if not all, decent 3D applications export/import OBJ format, so you will then be able to edit the geometry directly in 3D editors.