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biped problem in 3ds max 2010

Posted: December 12, 2009
monjanse
how can i do so the bodyparts of a model dont go trough each other, like in this pictures? how can i make them collide, and the skeletton to make skinned object to collide, and bounse or glide like it normaly does in the real world?

ScreenHunter_04 Dec. 12 17.36.gif ScreenHunter_03 Dec. 12 17.36.gif ScreenHunter_02 Dec. 12 17.10.gif
Posted: December 12, 2009
3d artist gallery Andyba
Can you show the wireframe view of your model when it is in the default rigging pose?
Also please show the envelopes.
From the pictures that you posted it is not clear, but this is most probable a skinning problem i.e. you didn't apply the 3d mesh weights correctly.