biped problem in 3ds max 2010
Posted: December 12, 2009
Post subject: biped problem in 3ds max 2010
Post subject: biped problem in 3ds max 2010
how can i do so the bodyparts of a model dont go trough each other, like in this pictures? how can i make them collide, and the skeletton to make skinned object to collide, and bounse or glide like it normaly does in the real world?
Posted: December 12, 2009
Post subject:
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Also please show the envelopes.
From the pictures that you posted it is not clear, but this is most probable a skinning problem i.e. you didn't apply the 3d mesh weights correctly.