Deforming a blended shape to match a different geometry
Posted: May 27, 2010
Post subject: Deforming a blended shape to match a different geometry
Post subject: Deforming a blended shape to match a different geometry
I am quite a noob in terms of modelling, as a matter of fact I am no artist, my expertise in software engineering and I happen to work with 3D graphics a lot.
My problem is as follows:
I have a character that was animated in Maya, using blended shapes for facial expressions. Now, I need to deform this characters face so that it matches as much as possible the geometry of a 3D scan of an actual head. (It doesn't need to be perfect)
Is there an easy way to do this without manually modifying the verticies of the original model?
My problem is as follows:
I have a character that was animated in Maya, using blended shapes for facial expressions. Now, I need to deform this characters face so that it matches as much as possible the geometry of a 3D scan of an actual head. (It doesn't need to be perfect)
Is there an easy way to do this without manually modifying the verticies of the original model?
Posted: June 07, 2010
Post subject:
Post subject:
Even 3ds max have such tools.
I suppose Maya should have something similar.