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Deforming a blended shape to match a different geometry

Posted: May 27, 2010
djrg
I am quite a noob in terms of modelling, as a matter of fact I am no artist, my expertise in software engineering and I happen to work with 3D graphics a lot.

My problem is as follows:

I have a character that was animated in Maya, using blended shapes for facial expressions. Now, I need to deform this characters face so that it matches as much as possible the geometry of a 3D scan of an actual head. (It doesn't need to be perfect)

Is there an easy way to do this without manually modifying the verticies of the original model?
Posted: June 07, 2010
3d artist gallery Andyba
I don't know about Maya, but in Softimage there are tools that allow to project a 3d object to another 3d object.
Even 3ds max have such tools.
I suppose Maya should have something similar.