An idea I had
Posted: July 17, 2010
Post subject: An idea I had
Post subject: An idea I had
Yo, anyone looking at my post count knows this is my first.
I joined up because I had a question for animators and modelers.
Say you create a 3d model, animate it and what not. Now seeing as how cel-shading attempts to recreate a 2D feel in the subject I was thinking:
Would it be possible to use a 3D model as a tracer for a 2D animation project or something of the sort?
Here's the idea, create the model, give it only a black outline with all the little detals(eyes, mouth, tatto on forearm, etc) traced in black. Now animate it at 24 fps(honestly don't know if this is possible). Next, take pictures of the model in each of those frames importing the image data(or print them out and rescan if no other alternative) into a traditional animation program. Could doing such actually recreate traditionally drawn animation? Or is this just a pipedream by some guy who doesn't know enough?
It's something that has been on my mind for quite some time so I figured I'd ask.
I joined up because I had a question for animators and modelers.
Say you create a 3d model, animate it and what not. Now seeing as how cel-shading attempts to recreate a 2D feel in the subject I was thinking:
Would it be possible to use a 3D model as a tracer for a 2D animation project or something of the sort?
Here's the idea, create the model, give it only a black outline with all the little detals(eyes, mouth, tatto on forearm, etc) traced in black. Now animate it at 24 fps(honestly don't know if this is possible). Next, take pictures of the model in each of those frames importing the image data(or print them out and rescan if no other alternative) into a traditional animation program. Could doing such actually recreate traditionally drawn animation? Or is this just a pipedream by some guy who doesn't know enough?
It's something that has been on my mind for quite some time so I figured I'd ask.
Posted: July 20, 2010
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