We call him Plushy.
Posted: September 24, 2010
Post subject: We call him Plushy.
Post subject: We call him Plushy.
My senior team is working on a short animation for DigiPen Institute of Technology. The short animation film is for a class we refer to as Projects. What you see is a work in progress of the "main character". The reason I put this in quotes is because he sorta is but really isn't, sorry I know confusing. Critiques and Suggestions are welcome.
Right now he is pretty blocky and that is due to me reducing the amount of polygons in Zbrush to export > import the .obj file for Maya to handle the poly count. When I am done sculpting Plush I will bring it into Topogun, unwrap it, then apply normal mapping. Textures will be completed by another artist in the Senior team.
Software:
Maya 2011
Zbrush 4.0
Right now he is pretty blocky and that is due to me reducing the amount of polygons in Zbrush to export > import the .obj file for Maya to handle the poly count. When I am done sculpting Plush I will bring it into Topogun, unwrap it, then apply normal mapping. Textures will be completed by another artist in the Senior team.
Software:
Maya 2011
Zbrush 4.0
Posted: September 26, 2010
Post subject: Nice!
Post subject: Nice!
I like how the dragon looks definitely like a plus. I Dig the stitching on the wings and I could only think he could maybe use some more to really give off the plush feel. I'm sure when your team maps and skins it it will be very cool.