Industry Standard 3D program(s)
Posted: October 15, 2010
Post subject: Industry Standard 3D program(s)
Post subject: Industry Standard 3D program(s)
Hi I am going to school for animation, I would like to know the standard programs that animation studios are using these days? I am being taught with 3dsmax for animation but i came from a previous Art school that said Maya was the industry standard.
Posted: October 19, 2010
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Posted: October 20, 2010
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Yes Maya is most used in animation studios but it doesn't mean that it is the only industry standard 3d program. As a matter of fact the 3ds max package is used in more companies than Maya is including architectural visualization and gaming. Personally I think that feature wise all of these 3d animation software are industry standard.
Every school will tell you that the 3d animation software they teach is the industry standard.
![Smile](images/smiles/icon_smile.gif)
I kind of agree with BlackFear.
At Pixar they have their own proprietary 3d animation software.
So in the industry everything is not about software but about your animation skills.
![Smile](images/smiles/icon_smile.gif)
At Pixar they have their own proprietary 3d animation software.
So in the industry everything is not about software but about your animation skills.
Well considering that animation has a broader sense than character animation. That includes particle simulation, motion capture and so on - the knowledge of 3d software is also important.
Posted: November 26, 2010
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How does Blender fit into all this? The project I'm working with uses that instead.
Posted: December 06, 2010
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maya is mainly used in media industry ,3ds max is used in game industry ,both are. popular